Thank you so much ill apply them as soon as i can and provide some screens of it!!!TSelman61X wrote: ↑Fri May 03, 2019 10:09 pm
Check the link above again.
I had to update the files. (I noticed some of them were old games. updated with the latest game.)
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
ARchive_neXt
Re: ARchive_neXt
Re: ARchive_neXt
Sir, I appreciate your work. Could you add support for Assasin's Creed Origin, ASAP!
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Re: ARchive_neXt
Unfortunately, MDA has stopped developing this tool.
You can find a different tool.
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Re: ARchive_neXt
Hello, everyone, I contact you because I worry, I use habitual Archive Next as his usual and subsequently it makes me wrong
So I would like to know how to correct all this because I still do not understand the origin of the problem. Thank you in advance for your answer.See the end of this message for more details on the debugging call
just-in-time (JIT) instead of this dialog box.
************ Exception text ************
System.ArgumentException: The path can not be an empty string or contain only white space.
à System.IO.Directory.CreateDirectory(String path)
à ARchive_neXt.arxForm.arxLoadPrefs()
à ARchive_neXt.arxForm.tsmiPrefs_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************ Assemblys chargés ************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
ARchive_neXt
Version de l'assembly : 4.3.27.0
Version Win32 : 4.03.27.0
CodeBase : file:///C:/Program%20Files%20(x86)/TBotR/ARchive_neXt/ARchive_neXt.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3353.0 built by: NET472REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3062.0 built by: NET472REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX
Version de l'assembly : 1.0.2902.0
Version Win32 : 5.04.00.2904
CodeBase : file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Version de l'assembly : 1.0.2902.0
Version Win32 : 9.05.132.0000
CodeBase : file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Version de l'assembly : 1.0.2911.0
Version Win32 : 9.12.589.0000
CodeBase : file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Configuration
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3062.0 built by: NET472REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3062.0 built by: NET472REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.7.3062.0 built by: NET472REL1
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************ Debug JIT ************
To enable just-in-time (JIT) debugging, the configuration file for this
application or this computer (machine.config) should have value
jitDebugging defined in the system.windows.forms section.
The application must also be compiled with debugging
activated.
For example :
<Configuration>
<system.windows.forms jitDebugging = "true" />
</ Configuration>
When just-in-time debugging is enabled, unhandled exceptions
will be sent to the JIT debugger registered on the computer
rather than being handled by this dialog.
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Re: ARchive_neXt
Where can I find the model of a flintlock pistol from Assassin's Creed 3, what is displayed in the cutscene, the store and in general was demonstrated in demo at E3 2012?]
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Re: ARchive_neXt
You did the same thing you always did, and you got this error. Am I right?Inconnuxdark wrote: ↑Wed May 15, 2019 10:48 am Hello, everyone, I contact you because I worry, I use habitual Archive Next as his usual and subsequently it makes me wrongSo I would like to know how to correct all this because I still do not understand the origin of the problem. Thank you in advance for your answer.See the end of this message for more details on the debugging call
just-in-time (JIT) instead of this dialog box.
************ Exception text ************
System.ArgumentException: The path can not be an empty string or contain only white space.
à System.IO.Directory.CreateDirectory(String path)
à ARchive_neXt.arxForm.arxLoadPrefs()
...
Or you're using it for the first time, and you've encountered this error.
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Re: ARchive_neXt
Yes, the latest release version. "v4.03.27.0"
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Re: ARchive_neXt
Hey guys,
So I've been trying to export the meshes for the default armor of Prince of Persia (2008). The texture files are just fine, they can be previewed and exported, however I can't do either with the 3D models. Something about FreeImage and DirectX, then the final error is about arxDrawMesh(). I don't even have to preview, really. I just want to export them. How can I do that?
Thanks in advance.
So I've been trying to export the meshes for the default armor of Prince of Persia (2008). The texture files are just fine, they can be previewed and exported, however I can't do either with the 3D models. Something about FreeImage and DirectX, then the final error is about arxDrawMesh(). I don't even have to preview, really. I just want to export them. How can I do that?
Thanks in advance.
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Re: ARchive_neXt
Nevermind, I figured it out. You let the computer sleep, then you open it back up. It'll give an error once more, then exporting works like usual.
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Re: ARchive_neXt
I'm sorry, that's impossible. It does not support.
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Re: ARchive_neXt
There are always differences, even if the game engines are the same.
The compression of the game files has already changed. It could be from this.
You can say that to someone else.
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Re: ARchive_neXt
Hi does anyone know where I can locate the textures for Elise?
I currently only have the face texture and seem to be missing the mouth and eye/pupil textures for the character.
She is from AC Unity if that helps
I currently only have the face texture and seem to be missing the mouth and eye/pupil textures for the character.
She is from AC Unity if that helps