Hi all
I've read the previous messages but I didn't find anything about this issue. Opening both models from Brotherhood and Revelations, almost every model it's showed in the model viewer without textures:
Does it depends because they're static models? Also exporting in .obj format importing in 3ds Max 2009 and 2012 they're without textures or materials. Usually they're under the same material even when it's clear that the model uses different texture files. I'm using the same import settings posted
here.
Those are the settings I'm using on Max 2012:
When it's easy discover some of the textures used by the model I can assign them in the mat editor, but usually the same texture it's assigned to every mesh, that creates wrong texturing:
The UV coordinates are wrong in Max 2009 (they look too small to fit the correct texture map), but it seems that in Max 2012 they're right. Maybe it could be a good idea edit the obj exporter to make it export ALSO all the linked texture files, indipendently if they're already extracted.
Any suggestions?