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Re: No More Heroes: Heroes' Paradise

Posted: Sat Jul 23, 2011 12:47 pm
by chrrox
you need to go to the original extraction thread
viewtopic.php?f=10&t=6570&p=53763&hilit ... oes#p53763

Re: No More Heroes: Heroes' Paradise

Posted: Sat Jul 23, 2011 12:57 pm
by protosk8
aw man see i didnt even know that thread existed, Thanks again.

Re: No More Heroes: Heroes' Paradise

Posted: Sat Jul 23, 2011 3:04 pm
by rexil
Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
Anywhere easy to find.

Re: No More Heroes: Heroes' Paradise

Posted: Mon Jul 25, 2011 11:22 am
by CriticalError
Aurangzeb56 wrote:Can someone tell me that where do i have to save the 3DS Max script that's posted on the first post?
here we go, anyway thanks a lot chrox very nice work.

C:\Program Files\Autodesk\3ds Max 2009\stdplugs\stdscripts

Re: No More Heroes: Heroes' Paradise

Posted: Tue Sep 06, 2011 1:01 am
by Bazerand
chrrox wrote:You extracted 360 models correct?
the ps3 models will not work.
Is this due to the ps3 models not being importable, or is it just a matter of needing its own script? I'd like to mess around with travis/the weapons but I can only get my hands on the ps3 version. :[

Re: No More Heroes: Heroes' Paradise

Posted: Tue Sep 06, 2011 1:34 am
by chrrox
the ps3 version is using the edge sdk.
that means its using bit level index compression and no one fully understands it yet.