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Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 12:20 am
by Alexis
I am having issues extracting the models from the 360's .xxx packages.

Whenever I attempt to extract something, I am given an error similar to this

******** Startup.xxx ********

ERROR: Wrong tag in package: 6E8A5276
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, game=0 <- UnPackage::LoadPackage:Startup.xxx <- Main


I am using this uModel command- "umodel -noanim -extract Startup.xxx"

Any help would be appreciated!

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 12:30 am
by maniacoloco
Alexis wrote:I am having issues extracting the models from the 360's .xxx packages.

Whenever I attempt to extract something, I am given an error similar to this

******** Startup.xxx ********

ERROR: Wrong tag in package: 6E8A5276
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, game=0 <- UnPackage::LoadPackage:Startup.xxx <- Main


I am using this uModel command- "umodel -noanim -extract Startup.xxx"

Any help would be appreciated!
Download this:

http://www.gildor.org/smf/index.php/topic,330.0.html

Put the UEV in the same folder as the GUI program and assign the path folder where the packages are and then select -noanim, after that just do right click and select export and that's all. UEV doesn't support MK9 animations.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 12:40 am
by Alexis
maniacoloco wrote:
Alexis wrote:I am having issues extracting the models from the 360's .xxx packages.

Whenever I attempt to extract something, I am given an error similar to this

******** Startup.xxx ********

ERROR: Wrong tag in package: 6E8A5276
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, game=0 <- UnPackage::LoadPackage:Startup.xxx <- Main


I am using this uModel command- "umodel -noanim -extract Startup.xxx"

Any help would be appreciated!
Download this:

http://www.gildor.org/smf/index.php/topic,330.0.html

Assign the path folder where the packages are and then select -noanim, after that just do right click and select export and that's all. UEV doesn't support MK9 animations.
Sadly, Still no luck. I get the Same errors. Oddly Enough, I can extract the sample packages posted on Gildor's forums... But I cannot extract my own.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 1:37 am
by chrrox
if its xbox 360 add the -lzo option. so for mk9


c:\umodel\umodel.exe -lzo -noanim c:\package.xxx

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 1:44 am
by Alexis
chrrox wrote:if its xbox 360 add the -lzo option. so for mk9


c:\umodel\umodel.exe -lzo -noanim c:\package.xxx
Yes, It is for the 360... The -lzo doesn't work either. It is odd... I can extract the 'Char_Jade.xxx" that I obtained from Gildor's forums... But I cannot extract the same file that I have extracted from the disc.

Both files are identical in size.

Do the packages need to be decompressed prior to use like Soul Calibur?

I can upload both 'Jade' Files if needed.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 2:13 am
by chrrox
how did you dump it from your xbox.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 2:22 am
by Alexis
chrrox wrote:how did you dump it from your xbox.
I am using the marvel group's dump.. I have no way to dump my copy from my slim Xbox... Unless You can somehow dump a usb install.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 7:29 am
by Ares722
You could create an iso of your game disk and then extract the content with wx360.
Anyway have you tried with an hex editor to understand if there are differences between these two files ?

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 1:17 pm
by Alexis
Ares722 wrote:You could create an iso of your game disk and then extract the content with wx360.
Anyway have you tried with an hex editor to understand if there are differences between these two files ?
I would love to create my own Iso, but I don't have the means... I don't have a modified Xbox or anything like that.

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 6:13 pm
by Ares722
Alexis wrote: I would love to create my own Iso, but I don't have the means... I don't have a modified Xbox or anything like that.
You don't need to a modified xbox to create an iso from your disk. You can do this with a normal pc.
This guide is only an example of what you can find on the web:

http://www.ehow.com/how_6737051_extract ... -disc.html

Re: Mortal Kombat 9 uModel

Posted: Fri Apr 22, 2011 8:23 pm
by Alexis
Ares722 wrote:
Alexis wrote: I would love to create my own Iso, but I don't have the means... I don't have a modified Xbox or anything like that.
You don't need to a modified xbox to create an iso from your disk. You can do this with a normal pc.
This guide is only an example of what you can find on the web:

http://www.ehow.com/how_6737051_extract ... -disc.html
I am pretty certain that the tutorial you have posted won't work. I know most standard PC drives will not see the entire 360 game disc.

I would love to be mistaken, though... :(

Re: Mortal Kombat 9 uModel

Posted: Sat Apr 23, 2011 8:04 am
by CMihai
Just use XboxBackup Creator, mount the X360Iso then Image Browse and extract them.

Re: Mortal Kombat 9 uModel

Posted: Sat Apr 23, 2011 4:45 pm
by Alexis
CMihai wrote:Just use XboxBackup Creator, mount the X360Iso then Image Browse and extract them.
As in... Place the disc in the PC dvd drive (unmodified)?

Re: Mortal Kombat 9 uModel

Posted: Sun Apr 24, 2011 12:00 pm
by Ares722
yes^^ ....for the xbox360 games it works. They are simply dvd double layer.

Re: Mortal Kombat 9 uModel

Posted: Sun Apr 24, 2011 3:49 pm
by Alexis
Ares722 wrote:yes^^ ....for the xbox360 games it works. They are simply dvd double layer.
Strange last time I tried... I could only see Audio_ts and Video_ts. So. I should be able to load my retail disc, and Use Xbox backup creator to create a usable image?!