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Valiant MMO

Posted: Mon Apr 11, 2011 1:32 am
by chrrox
Another game using the same format :)
here is the archive extractor

Code: Select all

#quickbms script
#Valiant
#from chrrox

open FDDE tbl2 1
set arcnum 0


goto 0x100018 1

for i = 0
    get null3 long 1
    get offset long 1
    get size long 1
    get arcnum long 1
    print "%arcnum%"
        set NAME1 string "file0"
    set MYEXT string arcnum
    strlen MYEXTSZ MYEXT
    if MYEXTSZ == 1
        string NAME1 += "00"
    endif
    if MYEXTSZ == 2
        string name1 - 1
        string NAME1 += "0"
    endif
    if MYEXTSZ == 3
        string name1 - 1
        string NAME1 += ""
    endif
    string NAME1 += MYEXT
    string NAME1 += .data2
    open FDSE NAME1 0
    get name string 1
    Padding 4 1
        log name offset size
next i
use the scripts here for models and textures
viewtopic.php?f=16&t=6348

Game Download
http://www.mgame.com/download/download_ ... CD=valiant

http://file.nowcdn.co.kr/down/mgame/Val ... lMgame.exe
http://file.nowcdn.co.kr/down/mgame/Val ... tStart.exe
http://file.nowcdn.co.kr/down/mgame/Val ... _Setup.dll
http://file.nowcdn.co.kr/down/mgame/Val ... /data1.cab
http://file.nowcdn.co.kr/down/mgame/Val ... /data1.hdr
http://file.nowcdn.co.kr/down/mgame/Val ... /data2.cab
http://file.nowcdn.co.kr/down/mgame/Val ... /data3.cab
http://file.nowcdn.co.kr/down/mgame/Val ... /data4.cab
http://file.nowcdn.co.kr/down/mgame/Val ... SSetup.dll
http://file.nowcdn.co.kr/down/mgame/Val ... layout.bin
http://file.nowcdn.co.kr/down/mgame/Val ... /setup.bmp
http://file.nowcdn.co.kr/down/mgame/Val ... /setup.ini
http://file.nowcdn.co.kr/down/mgame/Val ... /setup.inx
http://file.nowcdn.co.kr/down/mgame/Val ... /setup.iss
http://file.nowcdn.co.kr/down/mgame/Val ... svcr90.dll
http://file.nowcdn.co.kr/down/mgame/Val ... T.manifest

Re: Valiant MMO

Posted: Sat Jul 23, 2011 8:40 pm
by Rimbros
Thanks chroxxx this game have very good stuff, anyway this maxscript support valiant models but not all, not support Item files cause have another model file format, maybe you can take a view.

Sample Files
http://www.megaupload.com/?d=H167HLTN

Re: Valiant MMO

Posted: Sat Jul 23, 2011 9:03 pm
by finale00
Valiant and Argo use the same format for items.

viewtopic.php?p=55952#p55952

Re: Valiant MMO

Posted: Tue Jul 26, 2011 1:27 am
by Rimbros
finale00 wrote:Valiant and Argo use the same format for items.

viewtopic.php?p=55952#p55952
I see its the same format for items Valiant and Argo, but i cant found the script to import the objects in max or blender finished and working, :mrgreen:

Re: Valiant MMO

Posted: Tue Jul 26, 2011 3:02 am
by finale00
The format is provided. You can write your it yourself :P

Re: Valiant MMO

Posted: Tue Jul 26, 2011 7:53 pm
by Rimbros
finale00 wrote:The format is provided. You can write your it yourself :P
I am 3D Modeler i dont know abouth code, but if you can help on thist and post a little tutorial abouth how to write bms or max script this can be usefull :P cheers.

Re: Valiant MMO

Posted: Sat Feb 18, 2012 8:49 am
by Rimbros
.xac and .xtex are solved but wath abouth the .xgeom files? and finale its posible writhe this for .xgeom if its posible for Noesis? coz the scritp for max only works with .xac files, thanks man.

links for files.
http://www.4shared.com/rar/4Qhar_DJ/weapon.html

Re: Valiant MMO

Posted: Sat Feb 18, 2012 5:13 pm
by finale00
Maybe you can practice writing noesis plugin since the format has been figured out already.

Re: Valiant MMO

Posted: Sat Feb 18, 2012 6:25 pm
by Rimbros
I good with moding for Online games, take models from one and put in other game, i control perfect this area, animations, textures formats with alpha chanels glowing, resizing models with skeletons and cuts, texturize, weights, skining etc, but writing plugins for Noesis? mmm, well maybe i can learn this also, something guide for beginers on this?. step by step please, and if have video its bether also. :mrgreen:

Re: Valiant MMO

Posted: Sat Feb 18, 2012 7:25 pm
by finale00
You're basically taking a format specs and translating it into code.
So you need to be able to sit down and stare at a guide that tells you what functions to use, and be able to write the code yourself. Basically think about what the problem is and how you should solve it (that's really all programming is)

You can look at the noesis python import guide chrrox wrote which tells you which functions to use. It's pretty step-by-step, though it assumes you can read the API and know how to read from a file (eg: readUInt(), read('2L'), etc)

Re: Valiant MMO

Posted: Fri Aug 02, 2013 6:27 pm
by kazhuki01
is there available clients link for this game?
I think valiant is dead game already

Re: Valiant MMO

Posted: Mon Aug 05, 2013 12:48 am
by napoleon321
Not sure, but i think you can look here:
http://valiant.mgame.com/

Re: Valiant MMO

Posted: Mon Aug 05, 2013 12:56 am
by chrrox

Re: Valiant MMO

Posted: Mon Aug 05, 2013 2:41 am
by kazhuki01
which file contains the models sir?
thanks for the link.
because when i tried downloading.
it wont allow me to download.


Ok working.
Is there any plugin for 3dsmax? to import the objects like armors and etc?

Re: Valiant MMO

Posted: Fri Feb 26, 2016 8:41 am
by pakxhit123

Sir how to unpack this one ? i can't unpack this using quickbms please help me