Re: Dead or Alive series formats and tools
Posted: Tue May 06, 2014 4:26 pm
thanks b0ny for the costumes
what about stages offset is there any ?
what about stages offset is there any ?
For Bones and weights, use the blender script, motions won't be supported by b0ny, He already said that.raykingnihong wrote:Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
Nope. motions are compressed and he could'nt decompress them.leidoa wrote:is there a tool for mot files
Thank you for your help, my friendDarko wrote:For Bones and weights, use the blender script, motions won't be supported by b0ny, He already said that.raykingnihong wrote:Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
Thank you for your help, my friendleidoa wrote:is there a tool for mot files
if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far: http://rghost.net/55101866 (the video of bass pulling his truck is at the bottom of the page). this video looks so ugly because in the old mot files they are animating only a few bones, using "inverse kinematics" for the rest of the bones(which i couldn't achieve)leidoa wrote:is there a tool for mot files
Thank you for taking the updated plugin, we look forward to seeing your new workb0ny wrote:about the doa5 mpm animation - seems like there are 2 kind of "raw animation data" types. i can parse one of those types.
if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far: http://rghost.net/55101866 (the video of bass pulling his truck is at the bottom of the page). this video looks so ugly because in the old mot files they are animating only a few bones, using "inverse kinematics" for the rest of the bones(which i couldn't achieve)leidoa wrote:is there a tool for mot files
i couldn't find it anywhere, pm me with a link if you want it faster.Darko wrote:Tested the new unpacker in the new DLC crap and It's working fine, just rename the only 2 files unrenamed to MaryRose whatever.
It's in xbox360iso.com in the jtag downloadable content section.b0ny wrote:i couldn't find it anywhere, pm me with a link if you want it faster.Darko wrote:Tested the new unpacker in the new DLC crap and It's working fine, just rename the only 2 files unrenamed to MaryRose whatever.
P.S. and this is a request on my work in progress on mpms: reverse_mpm.7z (i really have a vague idea of wtf i'm doing here...)
to find the costume number you look at the second letter in the encrypted name:Darko wrote:just rename the only 2 files unrenamed to MaryRose whatever.