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Re: Dead or Alive series formats and tools

Posted: Wed Oct 16, 2013 3:59 pm
by b0ny
DoA5U Archivarius version 1.5a - (still not decrypting all files)

just fixed some mistakes of mine(momiji's costumes where called pai), added a few names and now names for dlcu icons correspond to paired costumes.

Re: Dead or Alive series formats and tools

Posted: Sun Oct 20, 2013 12:19 pm
by HeliosAI
Thanks a lot for updates on this^^

Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? ><

Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess the same would work for Pai's new hair aswell.

BU8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L
BV8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L

Thanks for any help ><

Re: Dead or Alive series formats and tools

Posted: Sun Oct 20, 2013 4:44 pm
by Darko
o0Crofty0o wrote:Thanks a lot for updates on this^^

Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? ><

Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess the same would work for Pai's new hair aswell.

BU8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L
BV8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L

Thanks for any help ><
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'

Re: Dead or Alive series formats and tools

Posted: Sun Oct 20, 2013 5:21 pm
by HeliosAI
Darko wrote:
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'
Yeah i tried same >.< Too bad.

Re: Dead or Alive series formats and tools

Posted: Sun Oct 20, 2013 5:58 pm
by chrrox
you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"

Re: Dead or Alive series formats and tools

Posted: Sun Oct 20, 2013 6:56 pm
by HeliosAI
chrrox wrote:you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"
YAY Thanks so much! Tested it on Lei's hair and it works fine :D Gotta try some others now.
Thanks again!

EDIT: Just a question ><
Did anyone ever figure out what's the problem with Rig, Brad Wong, Leon, Akira and Jacky? Their meshes never import correctly to anything.

Re: Dead or Alive series formats and tools

Posted: Mon Oct 21, 2013 7:08 am
by Darko
I couldn't decrypt this tmc even changing the second script:

2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F

DOA5U archivarious doesn't work too.

Re: Dead or Alive series formats and tools

Posted: Mon Oct 21, 2013 8:21 am
by Ayuvir
Is it possible to decrypt and view Akira's new Halloween costume or is the whole model non-viewable? (not just the face?)

Re: Dead or Alive series formats and tools

Posted: Mon Oct 21, 2013 9:00 am
by HeliosAI
Darko wrote:I couldn't decrypt this tmc even changing the second script:

2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F

DOA5U archivarious doesn't work too.
I have this Problem too on a few Halloween outfits tmcl. None of the script variations work.

Re: Dead or Alive series formats and tools

Posted: Mon Oct 21, 2013 9:24 pm
by Protocol X27
@chrrox, do you know what it would take to get the above mentioned issue (face meshes) working? Since it's not a data issue (ie they work in the game) there's something different that impairs both the Noesis & 3ds scripts. 3dsmax scripts will partially draw the mesh, but then choke somewhere along the way.

Someone on dA sure has interest in proving its possibly without any interest in sharing the process. :-/

Re: Dead or Alive series formats and tools

Posted: Mon Oct 21, 2013 10:50 pm
by chrrox
I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.

Re: Dead or Alive series formats and tools

Posted: Tue Oct 22, 2013 1:15 am
by Protocol X27
chrrox wrote:I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.
Gotcha, that makes sense. Do you need files, or do you have some to work from? That is if you get the time to look into it.

b0ny, did you still need info on the modding / injection process? Wasn't sure if you meant injected back into the .lnk as a compressed file or the method for modding which, injects the uncompressed file into the .lnk at the end of the archive.

Re: Dead or Alive series formats and tools

Posted: Mon Nov 04, 2013 5:25 am
by MuffinMan123
I started seeing xnalara models for doa5u, what's going on? I thought the new compression hasn't been solved yet. are they doing it through jtagged xbox data dump?

Re: Dead or Alive series formats and tools

Posted: Mon Nov 04, 2013 6:30 am
by Darko
MuffinMan123 wrote:I started seeing xnalara models for doa5u, what's going on? I thought the new compression hasn't been solved yet. are they doing it through jtagged xbox data dump?
The compression is almost solved, but there're a few files that can't be decrypted.

Re: Dead or Alive series formats and tools

Posted: Tue Nov 05, 2013 7:52 pm
by Darko
I had problems with:

2UC63@1S100@CL1H]71]B193681C10CE12PQ4C9N{R87181B
BU263@1S100@CL1]61I]B193481D100CE12PQ4C9N{R87181B

Those are:

RACHEL_DLCU_004.TMC
RACHEL_DLCU_004.TMCL

From the newest DLC.