I dont think its radius, I think it was mislabeled.. theres 4 floats, naturally you would associate such a pattern with an object position..
EDIT1
ok, well I assembled one of the DOAU meshes.. and the pivot of the vertex weighted pieces seem to be relative to the bone positions. meaning after aligning the mesh parts its easy to reconstruct a skeleton
GXexplorer does this, however scripts the model positions for each mesh object.
we would have to do the same thing, but with a hardcoded skeleton. this gives us the option utilize the vertex weights atleast.
I was also trying to figure out what those 4 floats do that are in the OBJ header.. noted b0ny as subobject position and rotation.
I strongly doubt that the 4th float has anything to do with rotation. because the DOAU objects are already rotated correctly. thus there rotation is zero.
so why does the 4th float have a none zero value?
I believe it is a vector of some sort, that is used to manipulate the 1st three floats
you can see here the result of that;
obviously its still not right lol
but ohwell moving on... I don't believe these values will effect new creation of an XPR
lastly I can't even find
animation files?!? theres a BIN and a MOT..
swap enough files and your character may do different attacks.. but theres no deformation of the skeleton.. quite a mysterious thing they've done in DOA
EDIT2
Ok I'm devising a position list for the models.
Kasumi (repositioned)
[0.000000,0.000000,0.000000] Pelvis (Root)
[0.000000,0.180000,0.004900] Torso
[0.000000,0.467499,-0.025100] Neck
[0.120600,0.401001,-0.018640] UpperArm (Left
[0.360302,0.401001,-0.018640] ForeArm (Left)
[0.599998,0.400990,-0.018604] Hand (Left)
[-0.120600,0.401001,-0.018640] UpperArm (Right)
[-0.360298,0.401001,-0.018640] ForeArm (Right)
[-0.599998,0.400990,-0.018604] Hand (Right)
[0.076100,-0.020500,-0.025700] Thigh (Left)
[0.076100,-0.423801,-0.025700] LowerLeg (Left)
[0.076100,-0.843697,-0.025700] Foot (Left)
[-0.076100,-0.020500,-0.025700] Thigh (Right)
[-0.076100,-0.423801,-0.025700] LowerLeg (Right)
[-0.076100,-0.843697,-0.025700] Foot (Right)
Kasumi (From File "OBJ Chunk")
[0.000000,0.045885,-0.009516,0.157314] Pelvis (Root)
[0.000000,0.024232,0.018681,0.126946] Torso
[0.000000,0.016209,0.009813,0.0647278] Neck
[0.126262,0.006701,-0.000748,0.110517] UpperArm (Left
[0.118408,0.001096,-0.000909,0.115959] ForeArm (Left)
[0.084971,-0.003975,0.005570,0.0872708] Hand (Left)
[-0.126262,0.006701,-0.000748,0.110517] UpperArm (Right)
[-0.118408,0.001096,-0.000909,0.115959] ForeArm (Right)
[-0.084971,-0.003975,0.005570,0.0872708] Hand (Right)
[0.004714,-0.122153,0.023785,0.239093] Thigh (Left)
[0.007086,-0.235268,-0.027545,0.185274] LowerLeg (Left)
[0.003823,-0.045763,0.058856,0.134510] Foot (Left)
[-0.004716,-0.122153,0.023785,0.239093] Thigh (Right)
[-0.007086,-0.235268,-0.027160,0.185419] LowerLeg (Right)
[-0.003823,-0.045763,0.058856,0.134510] Foot (Right)