zaykho wrote:PS: Can I upload them to my Mediafire Folder ? If yes, I will stack them in .zip file with credits to you.
also credits to xentax forum's users - found useful info in here. and please don't let them outdate.
Protocol X27 wrote:I'd like to inject / paste an image back into one of the --HL files, but I know I don't have it swizzled correctly.
swizzling and unswizzling are different things. i created
"tecmo360texturesExtractorV12" tool and reuse it's code for extracting/unswizzling.
if you want to swizzle you can use the same method the developers used: a tool called "bundler.exe". you can find it in xbox 360 sdk(XDK), and xbox 360 sdk can be found on "the pirate bay", and the info how to use this tool can be found in internets.
you're talking only about "--HL" files. are you able to inject in tmc(l)? is there a need of a tool that will inject textures in tecmo models?
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i hope blender will get handling for normals in the next iteration and there will be no need in that many tricks to surpass blenders limitations
and thank you guys for cheering!
[edit]
blender importers for team ninja games v2 click to download
plugins(version 2) for "blender 2.67"(
http://www.blender.org) to import models from the following tecmo games:
+ "io_import_TMC-GMD.py"(v2)
--- "dead or alive 5" xbox360
--- "ninja gaiden 3" xbox360
+ "io_import_TPR-GMD.py"(v2)
--- "dead or alive 4" xbox360
--- "dead or alive extreme beach voleyball 2" xbox360
--- "ninja gaiden 2" xbox360
+ "io_import_XPR-EMP.py"(v2)
--- "dead or live 2 ultimate"(xbox1)
--- "dead or live online"(pc)
--- "dead or alive extreme beach voleyball"(xbox1)
+ "skeletons" - folder needed for xpr import. place it in "addons" along with the "io_import_XPR.py" to have the models rigged(assembled)
-no skeletons for doax2 and ng2
these importers are far from perfect, which is caused by many unknowns(at least for me) in these game formats.
[edit]
io_import_TMC-GMD.py (version 2.1)
fixed the skinning(weighting) for doa5 faces and ng3 models
in doa5 some character's heads have wrong weighting, i added an option, called "Fix head skinning", to the plugin panel. this option will fix the wrong weighting but will mess up the weighting for heads that have correct weighting(for example "ALPHA152_HAIR_001.tmc"), in that case you should uncheck that option
you'll need sometimes to parent some bones manually to make everything work right(sleeves for R_MOM_A.GMD)