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Re: Dead or Alive series formats and tools

Posted: Thu Sep 13, 2012 10:48 pm
by Darko
TRDaz wrote:Yeah, I got that... I have all the basic bodies from DOAX2 anyway, all I want is Rio's model. Just need to find which file her body and head is.... BTW, how do you get textures? They dont appear when importing it, and I dont know how to extract it neither D:
With this bms script, extract your tpr:

Code: Select all

# Game: DOA Paradise [PSP]
# by Fatduck    Apr2010
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring "PAR\0"
get VER long
get NRES long
if NRES != 2
  cleanexit
endif

goto 0x14
get OFSPTA long
goto OFSPTA

get HEADER long
get VERSION long
get NUMGIM long
get DUMMY long
savepos OFSGIM
#print "OfsGim %OFSGIM%"

set TMP NUMGIM
#print "Gim: %TMP%"
math TMP *= 4
math TMP += OFSGIM
goto TMP
padding 16
savepos OFSNAME

#print "OfsName %OFSNAME%"

for i = 0 < NUMGIM
  goto OFSNAME
  getdstring GIMNAME 0x20
  savepos OFSNAME
  
  goto OFSGIM
  get OFS long
  math OFS += OFSPTA
  savepos OFSGIM
  
  goto OFS
  getdstring DUMMY 20   #quick hack to get the gim size
  get GIMSIZE long
  math GIMSIZE += 16
  
  log GIMNAME OFS GIMSIZE

next i
And about .gim files:

http://www.fileinfo.com/extension/gim

See ya.

Re: Dead or Alive series formats and tools

Posted: Sat Sep 15, 2012 1:38 pm
by zaykho
Great Darko !

Thank's for your Help !! :p

Re: Dead or Alive series formats and tools

Posted: Thu Sep 20, 2012 3:33 pm
by 252gt
Hi

I have 2 Qs

1st:

How can I extract DOA X2 Stages ?

2nd:

I have a problem with neosis, It doesn't show the model
I extracted the ISO, then open neosis, but I get nothing, It doesn't show the model

any help



-Sorry for BAD English-

Re: Dead or Alive series formats and tools

Posted: Thu Sep 20, 2012 6:19 pm
by Darko
252gt wrote:Hi

I have 2 Qs

1st:

How can I extract DOA X2 Stages ?

2nd:

I have a problem with neosis, It doesn't show the model
I extracted the ISO, then open neosis, but I get nothing, It doesn't show the model

any help



-Sorry for BAD English-
Have you extracted the asf files??

Re: Dead or Alive series formats and tools

Posted: Fri Sep 21, 2012 5:45 pm
by 252gt
Darko wrote:
Have you extracted the asf files??
No

Well which tool should I use ?

and THANX

Edit:

There is a tool named DOAX2 AFS extractor

I tried it But nothing happen
I tried to put the file I want and the tool on a separate folder ... but without hope -_-

Can you help me please

THANX

Re: Dead or Alive series formats and tools

Posted: Fri Sep 21, 2012 6:47 pm
by Darko
252gt wrote:
Darko wrote:
Have you extracted the asf files??
No

Well which tool should I use ?

and THANX

Edit:

There is a tool named DOAX2 AFS extractor

I tried it But nothing happen
I tried to put the file I want and the tool on a separate folder ... but without hope -_-

Can you help me please

THANX
Noesis extracts those files.

Re: Dead or Alive series formats and tools

Posted: Fri Sep 21, 2012 9:13 pm
by 252gt
OK

can you tell me how to extract them PLEASE

because when I open neosis and then load the location of the extracted DOAX2 Files

I got nothing


Neosis didn't show any file

even if I switch to DOAX2/NG2


-_-

Re: Dead or Alive series formats and tools

Posted: Fri Sep 21, 2012 10:12 pm
by JayK
set it to show 'all files' then double click on the file

Re: Dead or Alive series formats and tools

Posted: Sun Sep 23, 2012 6:14 am
by 252gt
Thanx alot rman2

It finally work :D

Re: Dead or Alive series formats and tools

Posted: Wed Sep 26, 2012 1:25 pm
by redman
DEAD OR ALIVE 5

any chance to extract the containers and then modifiy the models?

Image

Re: Dead or Alive series formats and tools

Posted: Fri Sep 28, 2012 8:22 am
by b0ny
redman wrote:DEAD OR ALIVE 5

any chance to extract the containers and then modifiy the models?
the filenames are encrypted. the skins and stages are also encrypted. and we already know what will happen if we'll break that encryption - tecmo will shut down this site and will sue it's foundators

meanwhile somewhere in the middle of the encryption/decryption routine:

Code: Select all

Except as expressly authorized, it is strictly prohibited to reproduce, distribute, exhibit or modify this software and any of its contents, including audio and visual contents. By way of example, to capture, copy or download any of the contents in this software, including audio and visual contents, onto any hardware or other software source media for any purpose, by the Internet or any other source, is strictly prohibited. Reversed engineering, decompiling or disassembly of this software is also strictly prohibited.
o tecmo - you're so funny :)

Re: Dead or Alive series formats and tools

Posted: Fri Sep 28, 2012 3:40 pm
by Darko
b0ny wrote:
redman wrote:DEAD OR ALIVE 5

any chance to extract the containers and then modifiy the models?
the filenames are encrypted. the skins and stages are also encrypted. and we already know what will happen if we'll break that encryption - tecmo will shut down this site and will sue it's foundators

meanwhile somewhere in the middle of the encryption/decryption routine:

Code: Select all

Except as expressly authorized, it is strictly prohibited to reproduce, distribute, exhibit or modify this software and any of its contents, including audio and visual contents. By way of example, to capture, copy or download any of the contents in this software, including audio and visual contents, onto any hardware or other software source media for any purpose, by the Internet or any other source, is strictly prohibited. Reversed engineering, decompiling or disassembly of this software is also strictly prohibited.
o tecmo - you're so funny :)
The files have been already decrypted, check the game research forum :lol:

Re: Dead or Alive series formats and tools

Posted: Mon Oct 08, 2012 2:28 am
by BakameExcalibur
Well, once again I'm baffled as to why the Blender plugin for DOAU/X models won't work in the Linux version of Blender, but I did manage to get a good debug output:

Code: Select all

Importing /home/philip/Downloads/DOA/Dead or Alive Xtreme Beach Volleyball/datadvd/FULL_AFS_FILE_DUMP/vht00.xpr
cat found
pills here 1 7 14
pills here 1 1 588
pills here 1 3 40
pills here 1 4 440
pills here 1 0 0
id_bone_OBJ: 1_00_01,  1_01_02,  1_02_03,  1_03_09,  1_09_1b,  1_12_13,  1_16_25,  1_03_0a,  1_09_1c,  1_04_0b,  1_05_0c,  1_06_0e,  1_07_11,  1_08_12,  1_0a_1d,  1_0b_1e,  1_0c_20,  1_0d_23,  1_0e_24,  1_11_08,  1_15_1a,  2_17_27,  2_13_15,  2_10_06,  2_14_18,  2_06_10,  2_0c_22,  2_07_0f,  2_0d_21,  3_03_04,  3_03_05,  3_04_07,  3_05_14,  3_09_16,  3_09_17,  3_0a_19,  3_0b_26,  3_12_0d,  3_16_1f,  39 bones found
joints 10
Traceback (most recent call last):
  File "/home/philip/.blender/2.62/scripts/addons/io_import_xpr.py", line 523, in execute
    import_xpr(self.properties.filepath, self.scale, self.swap_yz, self.load_textures, self.shadeless)
  File "/home/philip/.blender/2.62/scripts/addons/io_import_xpr.py", line 124, in import_xpr
    else:print("skeleton not found. skeleton folder should be in the same folder with xpr and cat : %s"%skeletonPath)
NameError: global name 'skeletonPath' is not defined

location:<unknown location>:-1

location:<unknown location>:-1
I'm no good with Python, but I hope this is of use to someone.

Re: Dead or Alive series formats and tools

Posted: Tue Oct 09, 2012 2:06 pm
by viperzerofsx
since the first post is no longer visible I wanted to ask doe anyone have a tool that will let me view models from the 2004 ninja gaidan or one of its expansions I wanted to look at some of the vehicles

Re: Dead or Alive series formats and tools

Posted: Thu Oct 11, 2012 1:21 pm
by TRDaz
Is it possible to get 3DS models at all? I would have loved to get Raidou and Shiden from DOA:D