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Re: Dead or Alive 3,U,X tools [download]

Posted: Thu Apr 21, 2011 7:12 am
by gjinka
So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.

Re: Dead or Alive 3,U,X tools [download]

Posted: Thu Apr 21, 2011 3:37 pm
by maniacoloco
gjinka wrote:So anyway, who do you think i should contact to get some info on the format? So I'll make a Blender importer.
There's a thread about doax2 and NG2 in the research forum with info of the format.

Re: Dead or Alive 3,U,X tools [download]

Posted: Fri Apr 29, 2011 12:29 am
by maniacoloco
The contents of this post was deleted because of possible forum rules violation.

Re: Dead or Alive 3,U,X tools [download]

Posted: Fri Apr 29, 2011 8:50 pm
by mariokart64n
hm, thats outdated information. voltrons tool was quite limited in what it could do. and better documentation of the xbox360 swizzle algo is documented in the XDK.
more accurate info can be found in that DOAX2 topic, as the 2 formats are extremely identical

EDIT
oh, and if anyone's interested I've put up a video of all the DOAU models I had during 2006-2007
http://www.youtube.com/watch?v=oxHo6H0QfcU

following up to this I plan to make a video showing how to import models from both xbox1 and xbox360.. DOA3,DOAU,DOA4,DOAX2...
I don't have any tools for DC or PS2 importing.

EDIT2
this shows how to get any doa model from xbox1 or xbox360 into 3dsmax
http://www.youtube.com/watch?v=KQlausrKpXM

Re: Dead or Alive 3,U,X tools [download]

Posted: Sat Apr 30, 2011 2:33 pm
by b0ny
thanks for the tools :!:

but which one should i use to modify the doa3 3d model :?:

Re: Dead or Alive 3,U,X tools [download]

Posted: Mon May 02, 2011 2:36 am
by finale00
Really nice video mariokart.

Re: Dead or Alive 3,U,X tools [download]

Posted: Mon May 02, 2011 2:41 am
by jaden
Thanks a lot for the tools

Re: Dead or Alive 3,U,X tools [download]

Posted: Mon May 02, 2011 3:19 pm
by gjinka
Cool.

The DOA4 tool is pretty terrible, though.
Wish noesis could import it.

Re: Dead or Alive 3,U,X tools [download]

Posted: Mon May 02, 2011 6:46 pm
by finale00
DoA4 tool may be able to use a macro to automate...don't know if python GUI can be recognized using AutoIt.

Re: Dead or Alive 3,U,X tools [download]

Posted: Fri May 20, 2011 7:23 pm
by gjinka
Has anyone been able to get the DOAX2 models with Noesis without having to reassign the textures?
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?

And has anyone been able to get by the 16 material limit of Blender D:<

Re: Dead or Alive 3,U,X tools [download]

Posted: Sun May 22, 2011 1:58 am
by jaden
gjinka wrote:Has anyone been able to get the DOAX2 models with Noesis without having to reassign the textures?
Has anyone been able to remove doubles of said models without destroying the lips and eyes of the model?

And has anyone been able to get by the 16 material limit of Blender D:<
you can use 3ds max

Re: Dead or Alive 3,U,X tools [download]

Posted: Sun May 22, 2011 9:22 am
by gjinka
Yeah sure, I have a spare thousand bucks lying around somewhere

Re: Dead or Alive 3,U,X tools [download]

Posted: Sun May 22, 2011 3:18 pm
by DOTAPRINCE
so was it possible to rip their nude models with these? just curious :o

Re: Dead or Alive 3,U,X tools [download]

Posted: Wed Jun 01, 2011 9:45 pm
by sidneymadmax
I have the game (DOAX2) and model :]

Re: Dead or Alive 3,U,X tools [download]

Posted: Tue Sep 06, 2011 11:32 pm
by gta1211
Hi there !

Is it normal that, when I open any audio AFS file of DoAU with AFS Explorer, I got a lot of files which are corrupt ? You know, when the file length is green/yellow, doesn't match with the max size and where we can heard a wonderful BIIIIIIIIIIP at the end. I always get a " AFS File is corrupted! " when I load a file ( I already got this error on Valkyria Chronicles, but I got a couple of all files with one corrupted ( Yellow length ), and one which works fine, so I didn't seek further ), but I don't know if it's my game copy which is corrupted or if it's normal since tools can't get perfect files anyways.

And is it also normal that on DoAX ( I suppose it will be the same with DoA3 but I haven't tried yet ), all the audio files looks weird ? As if they were muffled or something ( I don't know musical language so I can't explain precisely ), but they are apparently not corrupt, since their length aren't yellow. I got a different loading error for these, it says " Descriptor table missing! ". Can I do something to fix that ?

Thanks to anyone who can answer !

EDIT : Hum, I didn't pay attention that my request was for audio files when it's a section dedicated to 3D/2D models... Please excuse my error, but it still related with a tool and a game we're talking about here, I don't think it's really necessary to create a new topic in the Audio section for this. Gentlemen Moderators, tell me if I'm wrong, I hasten to the right place to post ^^