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Re: Dead or Alive series formats and tools

Posted: Mon Apr 06, 2015 6:50 am
by Darko
Lilstormcloud wrote:http://www.sankakucomplex.com/2015/04/0 ... d-exposed/

In reference to the final gif.
Congratz :P
Lol.

Re: Dead or Alive series formats and tools

Posted: Mon Apr 06, 2015 6:51 am
by MisterNatal
sf234 wrote:Fixed in doa5LRarchivarius:
Errors when extracting some files.
Errors when there is .blp file (doesn't need to be renamed/removed now).
Swap function.
Protocol X27 wrote:Where is the steam_api.ini? I only have a steam_api.dll
As SkacikPL have said, it's only for cracked steam_api.dll/steam_api.ini.
Dx thanks for the update, still can't view anything models from last round, they all come up as an error :\
I'll post the fix if I find it to help others

Re: Dead or Alive series formats and tools

Posted: Mon Apr 06, 2015 7:03 am
by Darko
MisterNatal wrote:
sf234 wrote:Fixed in doa5LRarchivarius:
Errors when extracting some files.
Errors when there is .blp file (doesn't need to be renamed/removed now).
Swap function.
Protocol X27 wrote:Where is the steam_api.ini? I only have a steam_api.dll
As SkacikPL have said, it's only for cracked steam_api.dll/steam_api.ini.
Dx thanks for the update, still can't view anything models from last round, they all come up as an error :\
I'll post the fix if I find it to help others
Current scripts don't support pc files.

Re: Dead or Alive series formats and tools

Posted: Mon Apr 06, 2015 10:17 am
by Rosalin
Reverse Endian.zip
Improved version of Tiny Flipper.

Now it can reverse long data.

*edit* changed icon :]
Lilstormcloud wrote: In reference to the final gif.
Congratz :P
lol ^o^

Re: Dead or Alive series formats and tools

Posted: Mon Apr 06, 2015 6:12 pm
by Darko
Lol KT is bitching around with DOA modding stuff in youtube.

Re: Dead or Alive series formats and tools

Posted: Tue Apr 07, 2015 4:55 am
by Rosalin
I can see they're interfering with google search.
some of results are getting deleted.

Re: Dead or Alive series formats and tools

Posted: Tue Apr 07, 2015 7:25 am
by Lilstormcloud
pfft of all the things they could have cared about.
Not like they care about anything else, like making a decent game for example? lol

They beat out capcom and EA in worse game company for a while IMO.

Re: Dead or Alive series formats and tools

Posted: Tue Apr 07, 2015 10:41 am
by Rosalin
ObjGeo is too hard to read for me..
I'll just use mesh_data string :blue:

**

I need senran kagura, bunny girl, paradise dlc for PC..

Re: Dead or Alive series formats and tools

Posted: Tue Apr 07, 2015 2:54 pm
by Vashey
Hey, I'm at loss there. :D
I don't follow, what are we using archivarius script for if it doesn't support PC, and why are you still looking into 360 TMC files?

Re: Dead or Alive series formats and tools

Posted: Tue Apr 07, 2015 4:58 pm
by Darko
Rosalin wrote:I can see they're interfering with google search.
some of results are getting deleted.
Yep, two of my mmd videos were shutdown, I don't know I they even watched them.

Re: Dead or Alive series formats and tools

Posted: Wed Apr 08, 2015 2:59 am
by Protocol X27
@LSC, they still have a long way to go to catch up to EA/Activision/Capcom.

***
I'm not sure if the attention is hampering anyone's preferences on util distribution or not, cuz you can be sure less cautious people are going to repost & upload anything anywhere. I already saw archivarious posted somewhere else.

I know it's bound to happen, but my only concern is the amateurs bringing too much attention now that everything is more accessible. There's no way to keep stuff under the radar like in the past
***

In the meantime, I'm working on automating some aspects that used to be manual like getting the Bone Index/Bone Nodes. Almost finished with one for the body bone indices, just taking me a bit to get into python mode.

Re: Dead or Alive series formats and tools

Posted: Wed Apr 08, 2015 3:35 am
by Rosalin
I realized that there was a mistake on my every HEN3DN vertex normal calculation..
but luckily, miscalculated part was always cut off during BIT_AND. :oops:
So there was no problem on results.

Re: Dead or Alive series formats and tools

Posted: Wed Apr 08, 2015 6:07 am
by Darko

Re: Dead or Alive series formats and tools

Posted: Wed Apr 08, 2015 6:33 am
by Lilstormcloud
Protocol X27 wrote: I'm not sure if the attention is hampering anyone's preferences on util distribution or not, cuz you can be sure less cautious people are going to repost & upload anything anywhere. I already saw archivarious posted somewhere else.
I think it's mainly the mods that are going to draw attention not necessarily the tools.
So long as the tools are available then the other guys making and distributing the mods are the ones who are going to cop the attention.
I mean you don't see an article on "Modders makes toooools for DOALR!! lol", all the focus is on the actual mods being released which means we should be relatively safe.

and besides what are they going to get you for? making a tool for manipulating numbers? could be for anything lol.

Re: Dead or Alive series formats and tools

Posted: Wed Apr 08, 2015 6:53 am
by Rosalin
Jesus Christ, I thought he exported entire model into the game when I first saw that screenshot.
I was nearly about to worship him and it was umod lol.


Well, now I understood how to split the unknown number into 4.