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Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 12:53 pm
by porimac
Protocol X27 wrote:Pay no attenntion to him, he just shows up to show off what he can do only to never share anything.
i agree with you
he always never share his artifact to anyone other than his bi***es
in even dA not only here

i vote mariokart64n!
mariokart64n wrote:copied the python files needed to run the doa5LRarchivarius script, so that python doesnt have to be installed to run it.

just unpack and double click on "STARTGUI.BAT"

Download: (1.36mb)
doa5LRarchivarius.7z
thank you!!

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 3:45 pm
by Vashey
Protocol X27 wrote:Pay no attenntion to him, he just shows up to show off what he can do only to never share anything.

Oh ok, I thought I would dig in a script to see how it's done so far.
I'm looking into exporting my own models in the game, I've always been wondering how you would get the hair physics right in the skinning process.

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 3:59 pm
by Darko
Talking about soft engine, I don't know why didn't Team-Ninja just applied apex physx in DOA characters:

https://www.youtube.com/watch?v=zDAJ59WCw8Y

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 4:26 pm
by Rosalin
very simple tool for manual editing.
it will read clipboard and flip short string of HEX and paste it back to clipboard with one click.

ex) 3F7DDF7B 55FF00EA(in your clipboard) → 7BDF7D3F EA00FF55(to your clipboard)

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 4:46 pm
by SkacikPL
Darko wrote:Talking about soft engine, I don't know why didn't Team-Ninja just applied apex physx in DOA characters:

https://www.youtube.com/watch?v=zDAJ59WCw8Y
Licensing, works poorly on consoles and requires decent PC programming knowledge to be implemented.

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 6:34 pm
by Rosalin
I need coregrafx :harry

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 8:06 pm
by Baal
Yeah I miss coregrafx too... There must be a hub where we still can post progress or discus with japs modders, but we've yet to find it...
Why did they closed it TT^TT

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 8:25 pm
by porimac
Baal wrote:Why did they closed it TT^TT
"SEXY@gif(coregrafx)"? cause someguy reported to KT... :(
and i think there are not Japanese modder...that almost Chinese

Re: Dead or Alive series formats and tools

Posted: Sat Apr 04, 2015 11:26 pm
by Rosalin
https://www.youtube.com/watch?v=d1SwJyOnZbs
it seems that KT is taking interest in recent mods.
it won't be bad to be careful about that.
You know,.. releasing the real mod will accompany releasing their copyrights(=a pack of DLC).

**
Some people say that they want mods to f**k KT,
but it won't be like that for me.
I really love and respect their jobs.

**
i think there are not Japanese modder...
One of them looked japanese definitely.
I talked to him in japanese and he told me in japanese. (even I used translator (: lol )
I heard that he appears on 2chan or 2ch occasionally with his pics.
I can recognize his work.

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 2:04 am
by MisterNatal
So I extracted everything from the char file in last round pc port going o get new hairstyles but everything won't open in noesis nor 3dr max/blender
Am I doing something wrong?

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 2:09 am
by mariokart64n
is there an easier way to write new DLC packages? or do i need to write a tool for that?

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 3:33 am
by Rosalin
@Mariokart
Archivarious supposed to handle that part originally.
I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format.

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 4:16 am
by tcl36478655
Rosalin wrote:@Mariokart
Archivarious supposed to handle that part originally.
I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format.
@Mariokart
yeah,i want to know how it link blp because it linked wrong offset sometime. So the files maybe packed but tool think they're unpacked.......

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 5:15 am
by Rosalin
The process has been so much simpler compared to 360 version.

Re: Dead or Alive series formats and tools

Posted: Sun Apr 05, 2015 6:06 am
by sf234
blp Converter adapted to PC format.
mariokart64n wrote:is there an easier way to write new DLC packages? or do i need to write a tool for that?
I'm currently working on DLC Tool.
mariokart64n wrote:has anyone been collecting the encrypted and unencrpyted file names?
Archivarius' database is only source for this information as far as I know. Note that some files listed there with blank names.