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Re: Martial Empires / Seven Souls

Posted: Wed Jul 18, 2012 6:55 am
by Rimbros
Thanks finale, i little confused i open the textureinfo.txt inside of the folder Martial Empires\vfs\char\texture and i get a list but all the rows are same i cant found the rerence for meshes, this its the textures names but i cant see for wath model are each texture, since the models have diferent numbers but all start with g2 like g200002620.msh.

Texture Info ID Diffuse Map Mask Map Color Map Normal Map
402100200 402100200 m402100200 c402100200 n402100200
402100201 402100201 m402100201 c402100201 n402100201
402100300 402100300 m402100300 c402100300 n402100300

EDIT: ok i found wath happend, if u delete the 2 first characters of the Texture info ID u get the name of the mesh asigned to this texture.
Like Texture ID 402100200 = 2100200 (mesh name)
Texture ID 402100201 = 2100201 (mesh name)

Re: Martial Empires / Seven Souls

Posted: Wed Jul 18, 2012 7:25 am
by finale00
Ya, that's how it works. Pretty interesting way to store data lol

Re: Martial Empires / Seven Souls

Posted: Wed Jul 18, 2012 8:48 pm
by Rimbros
Plugin its working perfect now, thanks Finale its a greath job.

Re: Martial Empires / Seven Souls

Posted: Sun Jul 22, 2012 2:50 am
by inspiredgurl
is there a way to get the textures to show on the LOS models in noesis? :) i extracted all textures but it won't show. or maybe i'm missing something.

Here's an example:

Image

Re: Martial Empires / Seven Souls

Posted: Sun Jul 22, 2012 6:43 pm
by finale00
You have to load the texture-info file, but I don't want to have to load it everytime you view a model since it's a large file so I didn't write code to auto-assign.

You can manually assign textures if you want.

Re: Martial Empires / Seven Souls

Posted: Mon Jul 23, 2012 1:27 am
by inspiredgurl
Thanks for the reply finale. :) I didn't know noesis could load txt files, cool! I found a post of yours discussing about how to use the texture info file: viewtopic.php?f=33&t=4582&start=1080


i don't mean to sound slow, but idk how to get noesis to find the textureinfo file. is there an option i'm missing that loads it, maybe? :(

Re: Martial Empires / Seven Souls

Posted: Fri Aug 28, 2015 7:55 pm
by Keygen
Hello comrades, i need some help to get the mesh from the VFS

-----
My case is:

>> Extracted contain of chars.vfs using cmd (offzip.exe -a chars.vfs "C:\Samples" 0)

>> The extracted data extension is (.dat)

-----

At this point im stuck, how do i obtain the mesh files from those file.dat?


Please could somebody help ?

Re: Martial Empires / Seven Souls

Posted: Sat Aug 29, 2015 10:01 am
by Keygen
Hello again,

Finally i found the way to extract correctly those files.

Isnt using offzip, i used QuickBMS with this script:
---------------
#quickbms script
#from chrrox and aluigi
open FDDE VFS 0
open FDDE INF 1

get id longlong 1
get files long 1
goto 0x48 1
for i = 0 < files
getdstring name 0xD8 1
get ZIPPED long 1
get DUMMY long 1
get offset longlong 1
get zsize longlong 1
get size longlong 1
get TIMESTAMP longlong 1
get TIMESTAMP longlong 1
get TIMESTAMP longlong 1
if ZIPPED == 0
log name offset zsize
else
clog name offset zsize size
endif
next i
---------------

Thanks anyway :)

Re: Martial Empires / Seven Souls

Posted: Sat Aug 29, 2015 3:14 pm
by Keygen
Hello to open every mesh only need modify the script and put this line:

Code: Select all

msh = $s_*
select msh
skinMod = skin ()
addModifier msh skinMod
On the x2 parts where can find the "select msh"


:)

Re: Martial Empires / Seven Souls

Posted: Sat Aug 29, 2015 11:14 pm
by CriticalError
Keygen wrote:Hello to open every mesh only need modify the script and put this line:

Code: Select all

msh = $s_*
select msh
skinMod = skin ()
addModifier msh skinMod
On the x2 parts where can find the "select msh"


:)
very interesting mate, but you can upload the full maxscript file attached here? really this would be great mate, many thanks for the discover thing.

Re: Martial Empires / Seven Souls

Posted: Sun Aug 30, 2015 11:44 am
by Keygen
CriticalError wrote:
Keygen wrote:Hello to open every mesh only need modify the script and put this line:

Code: Select all

msh = $s_*
select msh
skinMod = skin ()
addModifier msh skinMod
On the x2 parts where can find the "select msh"


:)
very interesting mate, but you can upload the full maxscript file attached here? really this would be great mate, many thanks for the discover thing.

Sure , here is

Re: Martial Empires / Seven Souls

Posted: Sun Aug 30, 2015 11:46 am
by Keygen
We need new script that able us to import .msh without bones ,

it crash on main characters so i cant obtain the warrior or the others models,

Somebody could help on this?

Image

I tried use Noesis, it doesnt work to me.

I couldnt modify the script to ignore the error, would be good make a new script that import every mesh.

Re: Martial Empires / Seven Souls

Posted: Sun Aug 30, 2015 1:35 pm
by Keygen
Okey comrades, get ready to enjoy

i modify the script and the result is this:

Image


Here is the new script:

Re: Martial Empires / Seven Souls

Posted: Thu Sep 03, 2015 2:16 pm
by Keygen
Somebody know a way to open the map files?


I want to do a mod in GTA with 7souls Maps


Thanks

Re: Martial Empires / Seven Souls

Posted: Thu Sep 03, 2015 2:23 pm
by CriticalError
you can upload samples or just remake a new topic for map files, because this one is to old and no one check them.