Sony PSP .bin Audio Format
Posted: Wed Mar 23, 2011 9:17 pm
Hi, recently I created a topic on here about a different audio format, but I managed to figure it out. So, in a sense I'm sorry for posting again, but I need the help.
I have Yu-Gi-Oh! GX Tag Force on PSP, and I have extracted a file called psp_snddat.bin. Please note that that this is not an image file, and cannot be opened using an ISO extractor, etc. The file does contain audio tracks, but I am unsure how to get them out of the file. If I could open the file and see the tracks inside that would be a lot easier, or a converter to do it for me.
As it is a PSP file format, the file cannot be opened in programs such as MFaudio and cannot be scanned with Cube Media Player. The data cannot be imported into Audacity, as it reads the file incorrectly.
There is also a PS2 version of this game, with a file that the tracks can be scanned, imported, converted, etc. But the frequency is too high and the tracks are broken, as they will repeat themselves from the begginning at random intervals.
I can upload a sample of the .bin file if someone is willing to look. Other people such as users on YouTube have recorded audio from games like this simply by capturing what will be the output of the speakers, however I would like to rip the actually files from the game.
This is the first few lines of the .bin file:
0000 : 53 50 00 00 00 48 0B 00 20 00 00 00 00 00 00 00 SP...H.. .......
0010 : 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 ....@...........
0020 : 7F 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 .@..............
0030 : 00 00 00 00 00 00 00 00 77 63 01 00 00 00 00 00 ........wc......
0040 : 98 40 0B 00 52 49 46 46 90 40 0B 00 57 41 56 45 [email protected][email protected]
0050 : 66 6D 74 20 34 00 00 00 FE FF 02 00 44 AC 00 00 fmt 4.......D...
0060 : A0 1F 00 00 78 01 00 00 22 00 00 08 03 00 00 00 ....x...".......
0070 : BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62 ..#.X.qD.......b
0080 : 01 00 28 2E 00 00 00 00 00 00 00 00 66 61 63 74 ..(.........fact
0090 : 08 00 00 00 00 3C 3D 00 00 08 00 00 64 61 74 61 .....<=.....data
00A0 : 38 40 0B 00 3A 62 05 01 41 80 01 01 01 01 01 01 8@..:b..A.......
I have no idea how to convert this, but I think it can be a native file format, as Riff and Wave is mentioned... But I'm not sure.
I have Yu-Gi-Oh! GX Tag Force on PSP, and I have extracted a file called psp_snddat.bin. Please note that that this is not an image file, and cannot be opened using an ISO extractor, etc. The file does contain audio tracks, but I am unsure how to get them out of the file. If I could open the file and see the tracks inside that would be a lot easier, or a converter to do it for me.
As it is a PSP file format, the file cannot be opened in programs such as MFaudio and cannot be scanned with Cube Media Player. The data cannot be imported into Audacity, as it reads the file incorrectly.
There is also a PS2 version of this game, with a file that the tracks can be scanned, imported, converted, etc. But the frequency is too high and the tracks are broken, as they will repeat themselves from the begginning at random intervals.
I can upload a sample of the .bin file if someone is willing to look. Other people such as users on YouTube have recorded audio from games like this simply by capturing what will be the output of the speakers, however I would like to rip the actually files from the game.
This is the first few lines of the .bin file:
0000 : 53 50 00 00 00 48 0B 00 20 00 00 00 00 00 00 00 SP...H.. .......
0010 : 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 ....@...........
0020 : 7F 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 .@..............
0030 : 00 00 00 00 00 00 00 00 77 63 01 00 00 00 00 00 ........wc......
0040 : 98 40 0B 00 52 49 46 46 90 40 0B 00 57 41 56 45 [email protected][email protected]
0050 : 66 6D 74 20 34 00 00 00 FE FF 02 00 44 AC 00 00 fmt 4.......D...
0060 : A0 1F 00 00 78 01 00 00 22 00 00 08 03 00 00 00 ....x...".......
0070 : BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62 ..#.X.qD.......b
0080 : 01 00 28 2E 00 00 00 00 00 00 00 00 66 61 63 74 ..(.........fact
0090 : 08 00 00 00 00 3C 3D 00 00 08 00 00 64 61 74 61 .....<=.....data
00A0 : 38 40 0B 00 3A 62 05 01 41 80 01 01 01 01 01 01 8@..:b..A.......
I have no idea how to convert this, but I think it can be a native file format, as Riff and Wave is mentioned... But I'm not sure.