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Re: Soul of the Ultimate Nation Model Format

Posted: Mon Jun 13, 2011 11:45 am
by pixellegolas
could be wrong python you have too.

Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python

Re: Soul of the Ultimate Nation Model Format

Posted: Mon Jun 13, 2011 2:56 pm
by CriticalError
pixellegolas wrote:could be wrong python you have too.

Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
Fixed thanks a lot for support Szkaradek123 and pixellegolas

Re: Soul of the Ultimate Nation Model Format

Posted: Mon Jun 13, 2011 7:20 pm
by pixellegolas
What did you do to make it work if other have problem?

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Jun 14, 2011 12:33 pm
by noazett
Same issue here. it works fine with some files but in the major case it gives me an index error like the one posted before by CriticalError. can you explain how did you fix that?

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Jun 14, 2011 3:22 pm
by CriticalError
my problem get before is because I download new version of SUN, Limited Edition, so author of script fix it ^^ amd try with so many weapons and it work without errors.

Re: Soul of the Ultimate Nation Model Format

Posted: Thu Jun 30, 2011 5:41 pm
by nightsqual05
MrMoonKr wrote:i found a new wpk unpacker
http://www.geocities.jp/junk2ool/netgame.html
and i tried mesh importing to 3dsmax with maxscript ( not perfect )

May i ask you one thing, chrrox ?
Please, give me a rough file format about wpk

Image

can you share your max script for 2010?

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Aug 23, 2011 10:41 pm
by cardoval
Hi !!
I'm very fan of SUN and i wanted to see models of this game, but I don't know how to proceed.
I've download the wpk unpacker but what i have to do after to unpack the resources file ? and how i can import mesh in 3dsmax ? I'm a real newbie in this stuff but I know a little how to use 3DS max.

Can you explain me what I have to do with my wpktool and the resource.wpk to unpack some models of SUN ?

Thanx and forgive my poor english ^^

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Aug 23, 2011 11:02 pm
by finale00
Drag the maxscript into 3dmax and then it should ask you to load a file.

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Aug 23, 2011 11:05 pm
by CriticalError
finale00 wrote:Drag the maxscript into 3dmax and then it should ask you to load a file.
well this is interesting but where is the importer to .max? I only get Blender Importer but I don't like and don't know how adapt Blender Script to 3D Max :(

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Aug 23, 2011 11:27 pm
by finale00
lol I thought he had a maxscript already cause someone mentioned they wrote a maxscript for it.
Guess they didn't share it.

Well I guess someone could write a maxscript since the format is already out there (ie: blender import)

Re: Soul of the Ultimate Nation Model Format

Posted: Tue Aug 23, 2011 11:29 pm
by cardoval
Please, someone on this thread, if you have the maxscript importer, can you give it to us ? thank you !!!

Re: Soul of the Ultimate Nation Model Format

Posted: Wed Aug 24, 2011 10:38 pm
by Rimbros
Max Script for SUN doesnt exist, this its a image of model loaded in blender with skara plugin and exported to Max, stop ask to nightsqual05 cause he not have this, its only a joke post.

Re: Soul of the Ultimate Nation Model Format

Posted: Sat Sep 24, 2011 6:02 pm
by Demonsangel
Was wondering if anyone knew an importer for the .wza animation format for this game?

Re: Soul of the Ultimate Nation Model Format

Posted: Sat Nov 12, 2011 6:43 am
by Yooo
Someone kindly tell me step by step how to use the importer .blend, I can not understand how to use it. Now I have the .wzm. thanks

Re: Soul of the Ultimate Nation Model Format

Posted: Sat Nov 12, 2011 6:48 am
by CriticalError
Demonsangel wrote:Was wondering if anyone knew an importer for the .wza animation format for this game?
I don't think somebody make a script for this format.
Yooo wrote:Someone kindly tell me step by step how to use the importer .blend, I can not understand how to use it. Now I have the .wzm. thanks
1º File-->>Open-->> import-cabal-2011-09-03.blend
2º Select text opened script and press execute script.
3º Search path where have wzm files and load.
4º Have fun.