Page 6 of 11

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Mar 02, 2011 9:09 pm
by protosk8
i'm interested

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Mar 02, 2011 10:48 pm
by logansan25
VILE wrote:I have compiled some info on this file format and am writing an extractor and compiler in C#.

The format itself is pretty easy, anyone interested in my notes?
I am interested in the extractor! I am not a programmer! :D

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sat Mar 05, 2011 5:45 am
by georwar
:lol: If you want to extract models marvel vs capcom 3, there is an application called XandrealeV113.exe. i just have to ask codeman2 that abilites mvsc3 models in their application, for the moment can only export models Resident Evil 5 PC and PS3. or someone familiar with the subject to do so ...... look at this issue
http://z6.invisionfree.com/Resident_Evi ... 770&st=140 8D

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sat Mar 05, 2011 3:10 pm
by chrrox
This is not the same format as re5 they did something very different in marvel vs capcom 3.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sun Mar 06, 2011 7:05 am
by protosk8
aw, so there's still no way D:

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sun Mar 06, 2011 6:25 pm
by logansan25
protosk8 wrote:aw, so there's still no way D:
I dont believe this!!!!!!!!! Its here there are the best programmers!!!!!!!!!!!!!!

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sun Mar 06, 2011 6:57 pm
by chrrox
it has nothing to do with programing.
The format is very easy to read the problem is how they are storing the data.
Its like if i gave you a 26 character password but the letters are in the wrong order figure it out.
its not going to happen.
I am working on trying to reverse engineer the xex file with a lot of help from other people.
Once we are able to debug the xex the format will be posted here right away.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Mar 08, 2011 4:02 am
by protosk8
that's kool :D
*waits *

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Mar 08, 2011 11:46 pm
by Gh0stBlade
Kinect SDK (2010) Xcompress.lib fails to decompress the LZX archive. It's basically the same as the .lib contained in the previous builds.

Oh dear.

Re: MvC3 .ARC files.

Posted: Sat Mar 12, 2011 4:32 pm
by maniacoloco
Any updates??

Re: MvC3 .ARC files.

Posted: Sat Mar 12, 2011 5:32 pm
by chrrox
Unless someone gets an xbox sdk with a sidecar this game will not be supported or a debug ps3.

Re: MvC3 .ARC files.

Posted: Sun Mar 13, 2011 1:27 am
by VILE
The main reason I haven't posted back in this thread is because I can't find the info to actually build all of the headers.

Re: MvC3 .ARC files.

Posted: Sun Mar 13, 2011 2:25 pm
by Gh0stBlade
Well I don't have an XDK, what difference would it make? I doubt it's possible to crack the compression with one x_x

Re: MvC3 .ARC files.

Posted: Sun Mar 13, 2011 3:08 pm
by chrrox
its very possible to crack everything with an xdk console

Re: MvC3 .ARC files.

Posted: Tue Mar 15, 2011 2:50 am
by DerMeister
The RGB values for channels don't seem to work for certain pictures, like the special art ones. I also think it doesn't work too well for the endings, but I'm not sure. Haggar's 2nd ending pic looks off. I have only converted Haggar's ending.

To be more specific, it seems as if the green basically isn't doing its job of making things fucking green. Hulk, for example, is blue. So is Morrigan's hair.

I'm using Photoshop CS4 and doing this with the channel mixer.

Anyone know proper values for those pics or something?

I've tried different combinations, but I've got nothing.

EDIT: Haggar's 1st ending pic is off too.

EDIT2: The values don't seen to be correct for anything. Maybe it's Photoshop being a dickbutt. Any suggestions?