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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Feb 15, 2011 5:15 pm
by Gh0stBlade
Someone please make Xbox extractor?

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Feb 15, 2011 5:59 pm
by Darko
C00L12345 wrote:Someone please make Xbox extractor?
Nobody knows about the compression used in 360 Capcom's Games after DMC4.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Feb 15, 2011 7:32 pm
by Gh0stBlade
Darko wrote:
C00L12345 wrote:Someone please make Xbox extractor?
Nobody knows about the compression used in 360 Capcom's Games after DMC4.
But it's definitly LZX (XCOMPRESS) which isn't working :S

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Feb 15, 2011 10:12 pm
by logansan25
Where are we friend chrrox???? :D

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 16, 2011 1:13 am
by chrrox
i am fairly stumped on this one not sure what they are doing to the faces some meshes i can import fine while others i can not because the faces defined do not go in order. i have asked a few people i know if they have any ideas.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 16, 2011 1:24 am
by RandomTBush
Well... So far, so good, chrrox. Hope you can figure out how to fix the rest of the problems with importing the models. :)

Anyway, as a bit of a heads-up... Capcom announced a costume DLC pack that's gonna be released on March 1st. And yes, it's more on-the-disc DLC, just like Jill and Shuma-Gorath. 0028_04.arc is for Iron Man's DLC costume, for example. So, if anyone wants to extract those models/textures at a later time, they won't have to worry about downloading the DLC for 'em.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 16, 2011 5:51 am
by protosk8
thanks for all the info so far guys.
and chrrox, good job :D

but hey can i get some help '-'
how do you guys exactly get the arc files.
i only got ryu but i cant get the other characters D: ionno how i did it.


Edit:
Sorry i was looking at the 360 version x.x
i got it.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Thu Feb 17, 2011 2:16 am
by Krisan Thyme
Out of curiosity.. Anyone have any ideas how to create an ARC? Decompressing an ARC is simple enough, but what if I wanted to recreate one after making some modifications to the extracted files?

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sat Feb 19, 2011 12:29 am
by logansan25
Its looks seems very hard!

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sat Feb 19, 2011 9:47 am
by ShinKun
The contents of this post was deleted because of possible forum rules violation.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Sun Feb 20, 2011 1:47 pm
by pcp20
The contents of this post was deleted because of possible forum rules violation.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Tue Feb 22, 2011 1:35 pm
by logansan25
Any update?! :D

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 23, 2011 3:05 am
by aaronindhouse
well im currently working on making a tool that automates the whole .xet(or tex, whatevs)

its gonna change headers,swap green and alpha channels, and mix the channels to their proper values.

after i do that i was gonna work on the .dom files but i think it will probably be cracked by then.

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 23, 2011 3:40 am
by protosk8
aaronindhouse wrote:well im currently working on making a tool that automates the whole .xet(or tex, whatevs)

its gonna change headers,swap green and alpha channels, and mix the channels to their proper values.

after i do that i was gonna work on the .dom files but i think it will probably be cracked by then.
sounds fun good luck
:3

Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Posted: Wed Feb 23, 2011 12:14 pm
by logansan25
aaronindhouse wrote:well im currently working on making a tool that automates the whole .xet(or tex, whatevs)

its gonna change headers,swap green and alpha channels, and mix the channels to their proper values.

after i do that i was gonna work on the .dom files but i think it will probably be cracked by then.
Amazing! Good look!