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Re: MvC3 .ARC files.

Posted: Sat Mar 19, 2011 4:14 am
by DerMeister
Maybe you could help with the colors of the UI images and stuff, while you're at it.

Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.

Re: MvC3 .ARC files.

Posted: Sat Mar 19, 2011 5:09 am
by VILE
DerMeister wrote:Maybe you could help with the colors of the UI images and stuff, while you're at it.

Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.
I can't even get files that require DTX5 headers to work.

Re: MvC3 .ARC files.

Posted: Sat Mar 19, 2011 12:26 pm
by DerMeister
VILE wrote:
DerMeister wrote:Maybe you could help with the colors of the UI images and stuff, while you're at it.

Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.
I can't even get files that require DTX5 headers to work.
Use Noesis. It can extract and convert the textures that use DTX5 headers. It does the whole "swap green and alpha channel and apply these RGB values" thing too, even tho, as you will notice, the colors are messed up.

Re: MvC3 .ARC files.

Posted: Sat Mar 19, 2011 1:32 pm
by Gh0stBlade
chrrox wrote:everything re5 and after use it they do t to prevent porting to the pc.
I see, still wish I could extract those files.. (:

Re: MvC3 .ARC files.

Posted: Sun Mar 20, 2011 2:00 am
by VILE
zlib1.dll is giving me trouble, so I don't think I will be able to write a compiler any time soon.

I am also writing me own .tex converter (converts tex files to other formats and back).

Re: MvC3 .ARC files.

Posted: Sun Mar 20, 2011 3:00 am
by DerMeister
What's up with some textures? They seem to have the ID 27 and show up as corrupted when previewing with Noesis. I also can't seem to convert them via hexing. For example, Tron Bonne's eye texture and some of her effects.

I've attached Tron Bonne's eye texture (specifically, the one from her 3P color) if anyone wants to help with these freaky things.

Re: MvC3 .ARC files.

Posted: Tue Mar 22, 2011 7:10 am
by VILE
So no one at all has any info on the compression for the ps3 files (it uses zlib apparently).

Re: MvC3 .ARC files.

Posted: Tue Mar 22, 2011 7:52 am
by VILE
I need someone with a modified ps3 to test a file for me.

Re: MvC3 .ARC files.

Posted: Wed Mar 23, 2011 12:18 am
by RandomTBush
VILE wrote:I need someone with a modified ps3 to test a file for me.
I can try it out.

Re: MvC3 .ARC files.

Posted: Wed Mar 23, 2011 7:36 am
by VILE
RandomTBush wrote:
VILE wrote:I need someone with a modified ps3 to test a file for me.
I can try it out.
Thanks for the offer, I already got this file tested, but I will probably ask you to test one later.

Also, do you know any C++/C# RandomTBush?

Re: MvC3 .ARC files.

Posted: Sat Mar 26, 2011 5:22 am
by protosk8
keep it up guys
you can do it :D

Re: MvC3 .ARC files.

Posted: Sun Mar 27, 2011 7:41 am
by VILE
protosk8 wrote:keep it up guys
you can do it :D
If I wasn't such a noob and new how to use zlib.net.dll it would already be done.

Re: MvC3 .ARC files.

Posted: Sun Mar 27, 2011 7:59 am
by RandomTBush
VILE wrote:Also, do you know any C++/C# RandomTBush?
Can't say that I do.

Re: MvC3 .ARC files.

Posted: Wed Mar 30, 2011 3:04 pm
by logansan25
This forum dead?!!!!!!! Or any update!!!!!!! :D

Re: MvC3 .ARC files.

Posted: Sat Apr 02, 2011 2:17 am
by VILE
Ok guys there is hope, I finally found a zlib library that I could understand. Now if I can replicate the compression for MvC3, we are set.

EDIT: OK I need a person to test some files soon, I'm gonna finalize my .pak extractor and builder.