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Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Wed Feb 02, 2011 5:08 pm
by Zentax
so what we have to use to extract the .pk files?
DSDecomp dont extract nothing

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Thu Feb 03, 2011 6:47 am
by surakichi
Zentax wrote:so what we have to use to extract the .pk files?
DSDecomp dont extract nothing
The pk file is separated by using the data of the file table that exists in the pkh file.
About the separated file...
header[0x11]:wii lz77 0x11 compressed. DSDecmp can decompress these files.

After decompression or other files.
header[0x55AA382D]:WiiArcData(U8 Archive)
header[0x63686E6B...]:WiiChunkData
header[0xFEFF](footer[0x000D000A]):UTF16-BigEndian text
footer[0x0D0A]:text

other header: unknown.

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Sun Feb 06, 2011 8:31 pm
by quantico
DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files :).

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Mon Feb 07, 2011 6:37 pm
by Zentax
quantico wrote:DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files :).
that's right, just to see how unpack the strange .pk files.
maybe we can see 3d model too ^^

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Sun Apr 03, 2011 6:31 pm
by Ares722
Any progress about these file formats?

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Fri Apr 08, 2011 2:55 pm
by StoneOcean
I am also interested in these file types, has there been any more progress on this or plans to release the tools. It would be greatly appreciated.

Re: [Wii] The Last Story - .pfs .pk .pkh

Posted: Mon Feb 22, 2021 2:30 pm
by alanmugiwara
Guys. I use LSPK-Extracter by RGBA_CRT (https://github.com/RGBA-CRT/LSPK-Extracter), and can be able extract .pk files from TLS. I hope help you. But I do't know about recompress it. If anyone knows, please talk here.