Rick how to use your tool?
I don't understand how to use ArchiveViewer and PackBig
How to unpack, pack .dat files? Please tell me
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(PC) Dead Space 2 (.dat)
Re: (PC) Dead Spece 2 (.dat)
Oh my... If the people can't use simple GUI and old good conzoleee, then I probably completly f**ked up.
Re: (PC) Dead Spece 2 (.dat)
Strange, accidentally corrupted DS2DAT0.DAT so I redownloaded the game from EADM, and it gave me PAL data too alongside the NTSC data I got before, my local install now has data for ntsc_en_fr, pal_de_en, and pal_es_it.
Oh well, I can make some better file lists with this I think.
Oh well, I can make some better file lists with this I think.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
Sorry, my fold. I have found out how I can unpack the *.dat - files.Rick wrote:ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
Can you fill the UNKOWN files for DEAD SPACE 2, too???
And how can i REPACK modded files with your tool to an *.dat archiv???
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Re: (PC) Dead Spece 2 (.dat)
How to import modified files back to the .dat file?
Or how to extract and reapck the whole file?
I have some modified files here and wanna put it back in the .dat
and try out in the game.
Help...
Or how to extract and reapck the whole file?
I have some modified files here and wanna put it back in the .dat
and try out in the game.
Help...
Re: (PC) Dead Spece 2 (.dat)
Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str.
Unknown files are a work in progress; for Dead Space 2 the only unknowns left are audio files which are a very low priority for me. I am not really interested in audio files.
I've committed updates to StrUnpack and committed an implementation of StrPack that I used to create a mod already (and it works) that unlocks the Conduit doors on PC version of the game.
Unknown files are a work in progress; for Dead Space 2 the only unknowns left are audio files which are a very low priority for me. I am not really interested in audio files.
I've committed updates to StrUnpack and committed an implementation of StrPack that I used to create a mod already (and it works) that unlocks the Conduit doors on PC version of the game.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
To easily override content (at least in the PC version of Dead Space 2), you can do the following:
Depending on your version of the game, you may need to do some file shuffling to make this mod work.
If you have a DS2DAT0.DAT, you'll need to rename all existing DS2DAT#.DAT to one number higher, eg:
DS2DAT0.DAT -> DS2DAT1.DAT
DS2DAT1.DAT -> DS2DAT2.DAT
DS2DAT2.DAT -> DS2DAT3.DAT
DS2DAT3.DAT -> DS2DAT4.DAT
DS2DAT4.DAT -> DS2DAT5.DAT
DS2DAT5.DAT -> DS2DAT6.DAT
DS2DAT6.DAT -> DS2DAT7.DAT
DS2DAT7.DAT -> DS2DAT8.DAT
DS2DAT8.DAT -> DS2DAT9.DAT
DS2DAT9.DAT -> DS2DAT10.DAT
Then pack whatever files you want to override into a new DS2DAT0.DAT and the game will use that to override other files.
Depending on your version of the game, you may need to do some file shuffling to make this mod work.
If you have a DS2DAT0.DAT, you'll need to rename all existing DS2DAT#.DAT to one number higher, eg:
DS2DAT0.DAT -> DS2DAT1.DAT
DS2DAT1.DAT -> DS2DAT2.DAT
DS2DAT2.DAT -> DS2DAT3.DAT
DS2DAT3.DAT -> DS2DAT4.DAT
DS2DAT4.DAT -> DS2DAT5.DAT
DS2DAT5.DAT -> DS2DAT6.DAT
DS2DAT6.DAT -> DS2DAT7.DAT
DS2DAT7.DAT -> DS2DAT8.DAT
DS2DAT8.DAT -> DS2DAT9.DAT
DS2DAT9.DAT -> DS2DAT10.DAT
Then pack whatever files you want to override into a new DS2DAT0.DAT and the game will use that to override other files.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
http://svn.gib.me/public/visceral/trunk/ i can't find command line tool only strange code.Rick wrote:Each command-line tool gives instructions on its usage, if you don't have the capability to use command-line tools then I'm afraid I can't help you. BigViewer = unpack .dat/.viv, BigPack = pack .dat/.viv. StrUnpack = unpack .str, StrPack = pack .str.
I'm ultra noob but i can use command line tool. I don't know where to put this code (for unpack, pack .dat files) or how to use.
Re: (PC) Dead Spece 2 (.dat)
can anyone help me in using this tool? can't seem to start this up in c#
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Re: (PC) Dead Spece 2 (.dat)
Textures use DXT compression, not exactly DDS files but can be converted pretty easily using Squish. Have not looked at models.StaticTheFox wrote:Curious as to what type of data the texture and model formats use.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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- Posts: 6
- Joined: Fri Jan 28, 2011 4:44 am
Re: (PC) Dead Spece 2 (.dat)
Dumb question, but is it bad that I can't find an EXE to it? I compiled everything correctly.Rick wrote:Textures use DXT compression, not exactly DDS files but can be converted pretty easily using Squish. Have not looked at models.StaticTheFox wrote:Curious as to what type of data the texture and model formats use.