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Re: (PC) Dead Spece 2 (.dat)

Posted: Mon Mar 07, 2011 7:31 am
by Aliensoldier
sirew wrote:can someone upload gabe's suit, I just need the suit
This would mean somebody would need to import the models from the console, I'm not sure if this is possible.
I only heard about Porting from PS3.
Didn't somebody here said he was already trying to port models from Servered?

Re: (PC) Dead Spece 2 (.dat)

Posted: Mon Mar 07, 2011 7:48 am
by sirew
Aliensoldier wrote:
sirew wrote:can someone upload gabe's suit, I just need the suit
This would mean somebody would need to import the models from the console, I'm not sure if this is possible.
I only heard about Porting from PS3.
Didn't somebody here said he was already trying to port models from Servered?
owh sorry, I mean the .geo's files not the converted one

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Mar 10, 2011 11:36 pm
by Gamma256
sirew wrote:
Aliensoldier wrote:
sirew wrote:can someone upload gabe's suit, I just need the suit
This would mean somebody would need to import the models from the console, I'm not sure if this is possible.
I only heard about Porting from PS3.
Didn't somebody here said he was already trying to port models from Servered?
owh sorry, I mean the .geo's files not the converted one
str unpacker isnt working with the severed files and I gave Rick a DS2: Severed str file. Have not heard from him since page 10.

Re: (PC) Dead Spece 2 (.dat)

Posted: Wed Mar 23, 2011 3:51 pm
by jackycalo
I need those gun sounds =(
Where the hell are they?

Re: (PC) Dead Spece 2 (.dat)

Posted: Wed Mar 23, 2011 4:00 pm
by sirew
jackycalo wrote:I need those gun sounds =(
Where the hell are they?
HI, have you manage to get those models?

Re: (PC) Dead Spece 2 (.dat)

Posted: Wed Mar 23, 2011 4:07 pm
by jackycalo
What? no...
Found some atmosphere, background, audio_log and monster sounds.

Re: (PC) Dead Spece 2 (.dat)

Posted: Wed Mar 23, 2011 11:37 pm
by sirew
jackycalo wrote:What? no...
Found some atmosphere, background, audio_log and monster sounds.
owh you just found bg model

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Mar 24, 2011 11:49 am
by jackycalo
bg model?

I want those gun sound files, not some model files.

found this in DS2DAT9: global_assets\global_assets\ds_assets\weapn_str
what now?

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Mar 24, 2011 1:14 pm
by sirew
jackycalo wrote:bg model?

I want those gun sound files, not some model files.

found this in DS2DAT9: global_assets\global_assets\ds_assets\weapn_str
what now?
sorry if im making you mad, i'm just asking

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Mar 27, 2011 8:34 pm
by Blank
jackycalo wrote:bg model?

I want those gun sound files, not some model files.

found this in DS2DAT9: global_assets\global_assets\ds_assets\weapn_str
what now?
The good news? .str files can be unpacked via the Command Line using one of the programs in BigViewer (see the attached file for it). They're basically archives, so they can hold all sorts of cool stuff inside, depending on where they're located. In your case, I think that particular .str should be audio-based, but I haven't looked at Dead Space 2's directory organization in a while. Re-check the surrounding folders, just in case it's actually a model archive.

The bad news? The sound files I've found inside .str archives have been in a format called .sbk, which I don't think has been cracked open yet. Same deal with the original Dead Space files. I've already given up trying to understand the .sbk's, but I also don't know much about file formats and coding to begin with, so I wouldn't be surprised if that question's been answered already.

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Apr 21, 2011 11:16 pm
by llsabetudoll
how to replace the files. srt?Game:dead space 2 ps3/BIGFILE2.VIV

Image

I have a file with same name on the desktop (subtitles in Portuguese )and just need to put it into the bigfile2.ViV.

Image

I'm from rio de janeiro Brazil and their help is very important.

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Apr 22, 2011 8:23 am
by Evin
Unpack the viv file, replace the str file, and use the Gibbed.Visceral.BigPack.exe to repack/create the viv file. As far as I know, no replace function.

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Apr 22, 2011 3:32 pm
by llsabetudoll
evin wrote:Unpack the viv file, replace the str file, and use the Gibbed.Visceral.BigPack.exe to repack/create the viv file. As far as I know, no replace function.
this method does not work!I've done it ten times and the game crashes.send me the latest version of the tool?if i extract everything and create a new file. viv, hangs the same way.

As I use:1-extract the file bigfile2.viv with Gibbed.Visceral.BigViewer
2-I create new file .viv with Gibbed.Visceral.BigPack(I drag the folder to the Gibbed.Visceral.BigPack)
3-I see that everything is ok(file structure with Gibbed.Visceral.BigViewer)
4-I test and the game crashes when starting.

what is wrong?

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Apr 22, 2011 6:18 pm
by OrangeC
We need audio files with names for dante's inferno.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sat Apr 23, 2011 8:20 am
by Evin
llsabetudoll wrote:
evin wrote:Unpack the viv file, replace the str file, and use the Gibbed.Visceral.BigPack.exe to repack/create the viv file. As far as I know, no replace function.
this method does not work!I've done it ten times and the game crashes.send me the latest version of the tool?if i extract everything and create a new file. viv, hangs the same way.

As I use:1-extract the file bigfile2.viv with Gibbed.Visceral.BigViewer
2-I create new file .viv with Gibbed.Visceral.BigPack(I drag the folder to the Gibbed.Visceral.BigPack)
3-I see that everything is ok(file structure with Gibbed.Visceral.BigViewer)
4-I test and the game crashes when starting.

what is wrong?
Try to repack from command line, not with drag&drop.
You tried this with original files? Because one of my friend just unpacked and repacked a viv file, and the game worked fine.
Latest version of Rick's tool: http://dl.dropbox.com/u/4953836/RickVisceral110423.zip (available for a couple of weeks)