Re: (PC) Dead Spece 2 (.dat)
Posted: Tue Feb 01, 2011 1:06 pm
so, have you release the tool yet?
Great. I'll try out on the X360 version.Rick wrote:It probably uses the same hash function for files, you'd have to build a custom file list for that game. I do have the PS3 version so I'll look at that.evin wrote:I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)
This will contain repack function too?
Yes, I think so. My copy is from EA's download service.Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
I'm not sure what you're asking here.pipirisnaki wrote:Ok, for example, i've used the previous script for quick bms for dead space 2 ps3 version. I've opened a random file and i've got that hex on the image. How exactly do i know from what offset to other offset the files from that folder are located?
There are filenames, they are just not easy to get, currently my archive viewer can identify most of them by checking some header bytes in the file (looking for 03 00 00). They have an extension of '.exa.snu' (in Dead Space 2 at least).OrangeC wrote:So there are no filenames for music/sounds at all?
shame, its what i really wanted to extract.
I was asking how to do viewtopic.php?f=29&t=3545 this tutorial, xD, but nvm, i'm reading the tutorial right now, so i can get at least a "sort of" file structure xD. omg, this thing its difficult for meRick wrote:I have built up a fairly complete list of files for Dante's Inferno (PS3), excluding sound files.
Yes, I think so. My copy is from EA's download service.Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
It's trivial to get file lists for the 'data' data files (ie, not sounds). That's not really an issue.
If you want, cut the file table header from each dat and upload them somewhere (16+(file count * 12) bytes from start of file), and I can check.
I'm not sure what you're asking here.pipirisnaki wrote:Ok, for example, i've used the previous script for quick bms for dead space 2 ps3 version. I've opened a random file and i've got that hex on the image. How exactly do i know from what offset to other offset the files from that folder are located?