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Gray Matter fonts (.dds/.fnt/.abc)

Posted: Fri Jan 14, 2011 4:08 pm
by lordfrikk
The contents of this post was deleted because of possible forum rules violation.

Re: Gray Matter fonts (.dds/.fnt/.abc)

Posted: Thu Dec 08, 2011 7:06 am
by bero
I made Japanese translations with own font.
http://gamelocalize.blogspot.com/2011/0 ... atter.html

.fnt

Code: Select all

 byte font_h
 fontinfo[256]
   short x,y
   signed char adj1
   byte w
   signed char adj2
   byte dmy // 0
adj1,adj2 maybe character spacing, 0 works fine when you make font.

abc is not needed. maybe kerning info.