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Gray Matter fonts (.dds/.fnt/.abc)
Posted: Fri Jan 14, 2011 4:08 pm
by lordfrikk
The contents of this post was deleted because of possible forum rules violation.
Re: Gray Matter fonts (.dds/.fnt/.abc)
Posted: Thu Dec 08, 2011 7:06 am
by bero
I made Japanese translations with own font.
http://gamelocalize.blogspot.com/2011/0 ... atter.html
.fnt
Code: Select all
byte font_h
fontinfo[256]
short x,y
signed char adj1
byte w
signed char adj2
byte dmy // 0
adj1,adj2 maybe character spacing, 0 works fine when you make font.
abc is not needed. maybe kerning info.