Page 8 of 14

Re: Kingdom Hearts 2 Map files

Posted: Sun Feb 20, 2011 11:49 pm
by Murodragon
im curious how softice got some of the mset files... cause i had some of them, and some of them were missing... and that glitch is weird o.O ive seen this like.. Two years ago i think? holy crap :?


ansems msets might start with the abbreviation ew which stands for end of the world....

Re: Kingdom Hearts 2 Map files

Posted: Mon Feb 21, 2011 4:02 am
by Mirrorman95
I found an Ansem animation at ew34_a031.evm.

Re: Kingdom Hearts 2 Map files

Posted: Mon Feb 21, 2011 5:09 am
by Murodragon
sweet some of the evm files are hidden the SCES_509.67 file.. it dosent list all of them though.. :(

Re: Kingdom Hearts 2 Map files

Posted: Tue Feb 22, 2011 4:43 am
by Mirrorman95
Sora can be put into any of his Original, Valor, Wisdom, Master, Final, World-Specific, and Limit Forms during cutscenes, but tell me this: can Anti-Sora be seen in cutscenes in KH2?

Re: Kingdom Hearts 2 Map files

Posted: Tue Feb 22, 2011 9:59 pm
by yaz0r
I should really make it easier to browse animations...

Anyway, fixed a few things on my end, mainly issues with map files. Will see to make a new release with hopefully a way to select animations from a separate file.

Re: Kingdom Hearts 2 Map files

Posted: Tue Feb 22, 2011 10:35 pm
by SoftIce
Murodragon wrote: im curious how softice got some of the mset files... cause i had some of them, and some of them were missing... and that glitch is weird o.O ive seen this like.. Two years ago i think? holy crap :?
Which ones are you looking for? This is how I found them:

I've only tried this with the US version of Kingdom Hearts, not with KH2 yet. I'm running out of room to burn iso's. Must find crap to delete...

I discovered that the msets have an identifier for the model it's for. Kairi's is this hex byte (uh, sequence?):

22000002 00002002 00408000 00000002 00000002
00000000 00000000 00000002 00000002 00000000
00000002 25000002 00006002 00000002 0048

In ASCII, it looks like this:

" . . . . . . . @. . . . . .
. . . . . . . . . . . . . . . . . . . .
. . . . . . . . %. . . . . . ` . . . . .
. H

or the four symbols used are these:
" @ % ` H

I might have messed up the number of dots or spacing though. But, there's always a blank line and the four symbols should always fall over four lines, and the dots should always be the same hex data. I have seen some where the blank line is missing, and those msets don't work for Kairi (the bones are totally messed up.).

Now, I have gone further with this, and have found that often you can tell what mset is for a model, and if it is a high poly model, by looking at what comes after the 'pB' letters, which usually occurs 5 or 6 lines after the letters MMTN.

For Kairi, her high poly model uses this hex byte (er, sequence)
70420100 000041
in ASCII, it looks like this:
pB. . . . A

Her low poly hex byte (uh sequence) looks like this:
70420000 0000DD00 000050
or in ASCII, looks like this:
pB. . . . . . . . P

So, if you use Kairi's high poly hex byte identifier thing (70420100 000041), and if you have a hex editor that lets you search multiple files for a hex byte sequence, you can quickly find what emv files contain msets for high poly Kairi.

It works the same way with other characters, but only if you have at least 1 mset for them (for me at least, I need one).

High poly riku's hex byte sequence is this:
70420100 00004701 000050

I was able to find some more msets that the dumpers missed, including the one where Riku holds his hand out to Sora at the start of the game, I think.

If anyone's curious, Kairi's child low poly model's hex sequence is this:
70420000 00001C01 000050

I found three more msets, along with the basic pose dumped from falo and yaz0r's dumpers.
They can be found in di11_n011.evm, ex25_h046.evm and pc06_o011.evm (although two appear to be the same animation sets, the other one shows child kairi kneeling and scribbling (on the rock, which is not there obviously lol), and the animation under that one crashes. Merp.

Oh, here's high poly ariel, if anyone wanted to search for her msets missed by the dumpers:
70420100 00000801 000050

I found four animations for her in lm06_n012.evm, lm14_n021.evm, lm16_n012.evm and lm16_n031.evm by searching for that hex byte sequence.

If anyone's interested, I uploaded the msets that I found so far. Uh, that's okay to do here, right? Riku's isn't complete, because he has a bunch and I'm lazy, but I included the few I extracted from some evm files, one which has him reaching his hand out.

I named the mset after whatever evm I found it in, and I also included a mdls with the same name for convenience (otherwise you have to copy and paste and rename one mdls a bunch of times, like I did).

Sometimes the msets appear to be duplicates of each other, but at times the file size will differ. There are also instances where the same animation is shown in different animation sets. Some of the specific animations in some msets also crash yaz0r's viewer, sorry about that. I found it interesting that there are some low poly mset animations of kairi that are the same as her high poly cutscene ones. These were never used in the game to my knowledge. An example is kairi's low poly po96_r094.mset (there are 9 animations in this one, the last one crashes the viewer. :oops: ) and kairi's low poly ex26_h016.mset. you can get the ones I've gotten so far here: http://www.mediafire.com/?4kzrk0376b6b6ds
yaz0r wrote:I should really make it easier to browse animations...

Anyway, fixed a few things on my end, mainly issues with map files. Will see to make a new release with hopefully a way to select animations from a separate file.
Yay Yaz0r's around! Just making that dumper way back when helped people out a whole lot. If not I couldn't have dumped any files, I'd never be able to look at the hex info (well, and without the viewer, it would have been useless anyway lol)

Re: Kingdom Hearts 2 Map files

Posted: Wed Feb 23, 2011 4:48 am
by Murodragon
oh im trying to find high poly Sora and low poly Sora XDDD i want the animation where hes lost in darkness and when he gets saved by Kairi and he hugs her,that would be sweet 8D

Re: Kingdom Hearts 2 Map files

Posted: Wed Feb 23, 2011 5:27 am
by Mirrorman95
I think Ansem's identifier is 70420100 00008801 000050 , or pB☺...ê☺..P in DOS/IBM-ASCII. ew34_a031.evm, ew33_a011.evm, ew31_a011.evm, and ew31_a012.evm all contain Highpoly Ansem animations. A few of the animations crash the viewer. Also, Ansem w/ Guardian's identifier is 70420000 0000F801 000050.

Re: Kingdom Hearts 2 Map files

Posted: Thu Feb 24, 2011 9:23 pm
by SoftIce
Murodragon wrote:oh im trying to find high poly Sora and low poly Sora XDDD i want the animation where hes lost in darkness and when he gets saved by Kairi and he hugs her,that would be sweet 8D
merp, I'm really new at hex editing. So don't be surprised if I get crap wrong. :mrgreen: I think I'm right on the stuff below though.

I think it's okay for me to post this link, if not I'll remove it. But, here's the mset that has sora hugging kairi, and a high poly sora mdls with the same name (although since the model viewer only shows one model, he's hugging the air :mrgreen:)

http://www.mediafire.com/?sy2gwbcbfio6bwv
I also included two other msets that were from the same category (ex) cause I think they're related. And because first animation in the ex52a_a094.mset is funny as heck, and the second reminds us all why drugs are bad, mkay.

Image

Sora's high poly identifier is this hex byte sequence:
70420100 00009801 000050

Sora's low poly identifiyer is this:
70420000 00002501 000050

If you don't have a hex editor that lets you search multiple files for hex bytes, here is a list of the evms that have high poly sora'si dentifier (beware the long list ahead):

As for low poly sora, well, I'm pretty sure he'll appear in every evm file since he's the main character and the player character. :P

High poly evm list:
al01_a041.evm
aw03_r011.evm
dc08_a011.evm
dc08_a012.evm
dh05_a011.evm
dh03_i011.evm
dh03_n011.evm
dh27_n004.evm
dh01_t011.evm
dh02_t011.evm
dh05_t011.evm
dh46_t087.evm
di01_n011.evm
di01_n012.evm
di01_n013.evm
di03_n012.evm
di04_n031.evm
di04_n041.evm
di04_n042.evm
di04_n043.evm
di06_n011.evm
di06_n021.evm
di06_n022.evm
di08_n011.evm
di09_n011.evm
di09_n021.evm
di10_n011.evm
di11_n011.evm
ew31_a011.evm
ew33_a011.evm
ew33_a021.evm
ew33_a022.evm
ew33_a023.evm
he02_i021.evm
he02_i031.evm
pc20_a094.evm
pc26_a094.evm
pc05_o041.evm
pc06_o011.evm
pc20_t094.evm
pi32_h011.evm
pi01_o011.evm
pi02_o011.evm
pi06_o012.evm
pi07_t063.evm
po07_h011.evm
po37_o011.evm
po32_t063.evm
pp10_o031.evm
pp05_y021.evm
pp08_y011.evm
pp09_y012.evm
pp09_y032.evm
tw01_t011.evm
tw03_t011.evm
tw03_t022.evm
tw23_t022.evm
tw26_t021.evm
tz12_r078.evm
tz20_r086.evm
tz01_y011.evm
tz01_y012.evm
ex52a_a094.evm
ex25_h046.evm
ex26_h016.evm

Stupid Sora, and his ten thousand high poly msets... Will take forever to extract manually the msets from all of those. :P

Re: Kingdom Hearts 2 Map files

Posted: Fri Feb 25, 2011 11:11 pm
by Murodragon
omg Soras face.. XD.. Im trying to rip kh2 cutscene animations.. kffd2s anb to mset converter wont work for me so.. idk what to do XDDD Thats hilarious haahaha XD :mrgreen:

Re: Kingdom Hearts 2 Map files

Posted: Sat Feb 26, 2011 1:40 am
by Mirrorman95
Murodragon wrote:omg Soras face.. XD.. Im trying to rip kh2 cutscene animations.. kffd2s anb to mset converter wont work for me so.. idk what to do XDDD Thats hilarious haahaha XD :mrgreen:
What's the problem? I just associate the anb filetype with anb2mset, then double-click the file and the mset appears in the folder where a2m is located. Then I take the name of the folder the anb was in, find the corresponding mdlx, and temporarily rename the current mset and rename the new mset and put it there. If that doesn't help, I don't know what to do. And some mset don't work at all, like n_zz160, while others move some of the facial vertexes to the bottom of the model. If kkdf2 is still working on that project, there are still a few bugs in the program that need to be fixed in the next version. But it's really good that we at least have a way of using the anb files instead of just having them sit there, thanks to kkdf2. I think he used pcsx2 as a basis for his programs, which is why his 3D rips are as flattened as rips from the emulator. I hope he's okay with us using these programs.

Re: Kingdom Hearts 2 Map files

Posted: Sat Feb 26, 2011 2:57 am
by yaz0r
For the record, I'm in the middle of adding support for selecting a specific animation to play in the viewer (this is pretty much done) and an option to load animation from a separate file.
This is mostly for KH2 for now, but I will probably backport that in kh1.

Re: Kingdom Hearts 2 Map files

Posted: Sat Feb 26, 2011 11:55 am
by Kharaxel
Mirrorman95 wrote:
Murodragon wrote:omg Soras face.. XD.. Im trying to rip kh2 cutscene animations.. kffd2s anb to mset converter wont work for me so.. idk what to do XDDD Thats hilarious haahaha XD :mrgreen:
What's the problem? I just associate the anb filetype with anb2mset, then double-click the file and the mset appears in the folder where a2m is located. Then I take the name of the folder the anb was in, find the corresponding mdlx, and temporarily rename the current mset and rename the new mset and put it there. If that doesn't help, I don't know what to do. And some mset don't work at all, like n_zz160, while others move some of the facial vertexes to the bottom of the model. If kkdf2 is still working on that project, there are still a few bugs in the program that need to be fixed in the next version. But it's really goo that we at least have a way of using the anb files instead of just having them sit there, thanks to kkdf2. I think he used pcsx2 as a basis for his programs, which is why his 3D rips are as flattened as rips from the emulator. I hope he's okay with us using these programs.
Hey, if I might ask, what's the password for that anb2mset. It's protected by one, and I can't find it.
Sorry if it's a stupid question, but I'm dying to try some cutscene msets. D :

Thank you.

Oh, and great job to everyone who figured out the formats, and some such. It made me and my friend very happy... since we love dem models and all.

Re: Kingdom Hearts 2 Map files

Posted: Sun Feb 27, 2011 3:11 am
by Mirrorman95
I hope this isn't too revealing for him, but usually I can view all his 7z files with the passwords 2, ][, 22, or 1.

Re: Kingdom Hearts 2 Map files

Posted: Sun Feb 27, 2011 5:57 am
by Kharaxel
FFFFFFUUuuUuuu-

Thanks, man. To think the passwords were so obvious, yet I didn't figure it out. Seriously, thanks. : D