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Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Oct 05, 2011 8:48 pm
by tomsolo
Add some tipps, and place inline the params list.

@Kanyezev: D*** was here :)

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Thu Oct 06, 2011 9:48 am
by Fuzzehh
I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Mon Oct 10, 2011 6:34 am
by tomsolo
Fuzzehh wrote:I bought the game but there's only 1 corrupt BIG file, the 1st one !
Do i need to extract it or something ?
i really searched every forum with my question but no answers..
please help me !
Try, delete the corrupted .big and .map file and DownloadCahche folder, and UPlauncher download these files again.

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Mon Oct 10, 2011 1:57 pm
by HankMoody47200
Hi,

beta version of Mini BNK Manager (TDUMT2) is available for advanced users, send me a PM to participate.
it can handle unpack and repack of TDU1/TDU2 bnk files.

http://forum.tdu-central.com/threads/26 ... ta-amp-WIP

:bye: (j/k)

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Mon Oct 10, 2011 2:23 pm
by tomsolo
nice, i subscribe... :)

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Mon Oct 10, 2011 4:17 pm
by tomsolo
Yesterday I played with CHK2 datas of the ig2 files and tried rotate one checkpoint.

Was succesfull - by designer gui, just drop many chekpoints on offroad ground use magnet, and delete one inner chekpoint then automatically changed one cp direction (display an arrow sign). I compare the before-after status of this cp, and seems contain two points coordinates...

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Tue Nov 08, 2011 3:43 pm
by toolieo
Anyone know where wheel/tire positions could be?


Oleg has released his TDU2 exporter and we can now get cars into TDU2, though Zmodeler does not control the tire positions.

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Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Nov 09, 2011 6:25 am
by mgtmg
It's possible to change wheel positions but this was done through memory editing so its quite unorthodox.


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Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Nov 09, 2011 9:59 am
by toolieo
Thanks,

What value did you have to find exactly?

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Nov 09, 2011 11:53 am
by HankMoody47200
mgtmg wrote:It's possible to change wheel positions but this was done through memory editing so its quite unorthodox.
Hi mgtmg ,
there are chances that data in memory to be similarly structured as their file system counterparts. So, if you could provide us location of this data in RAM may help us with finding it in the database or physics files :keke:

Thanks !

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Thu Nov 10, 2011 8:31 pm
by HankMoody47200
News !

wheels can be moved from ZModeler properly, not an issue anymore (:

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Sun Nov 13, 2011 8:28 am
by Power1291
Hello, I'm new. Can somebody send me the Ferrari 458 Italia?
My friend is trying convert it over to Grand Theft Auto: San Andreas. If anybody is nice enough to send over the folder to me. It's for Autodesk 3ds Max. (:

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Tue Dec 27, 2011 11:38 pm
by Nobby
ko2123 wrote:Some waffling bollocks
How stupid do you have to be to post stuff about forza in a tdu2 thread ?

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Mar 07, 2012 11:40 am
by Иван
Help change a lot of cars in tdu2 skinte or link to this topic

Re: Test Drive Unlimited 2 [2011/BNK]

Posted: Wed Apr 11, 2012 11:44 pm
by Nobby
Well get ready to start all this over again tomorrow. DLC 2 is being released 12th april ( morning ) so you will need to repack your game before you can update. then we will need the new id numbers and names for all the new parts so it can be extracted again.....