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Re: NIER Xbox360

Posted: Wed Nov 23, 2011 5:11 am
by Rimbros
Absolutly amazing this resume all the steeps need to fix the swizled textures also?.

Re: NIER Xbox360

Posted: Fri Mar 23, 2012 12:15 pm
by RunaWhite
I am a bit lost again.
I only have layer1.cpk and layer2.cpk to extract files from. But if I use the script I obtain a bunch of files with .2DP and .2DV extensions in a folder called 2D (so not 3D at all)... is my copy corrupt and something is missing?

EDIT: Allright, for some reason it didn't extracted the CHARA folder. I did it again and this time the folder appears. But what about the texture extractor? I should I use it?

Re: NIER Xbox360

Posted: Mon Sep 23, 2013 9:55 pm
by HeliosAI
Hey,

sorry for posting in this damn old topic again but... does anyone here still have a version of the script that works with the sceneries? The one in the first post crashes on them and the blender one imports the wrong UV channel ><

Re: NIER Xbox360

Posted: Wed Jun 10, 2015 5:44 pm
by NeahNEET
Hi there!
Sorry for posting in this old topic but if someone can help me...
In Max 2016 x64 script for import .mdv works perfect. Meshes and bones works fine.
But script for textures don't work for me. I have UnBundler in the same directory as the main mesh files but I get an empty files with the correct names. Like for KAINE010.MDV it creates NIER00_KAINE010_ALL_001_A_psd.xpr, NIER00_KAINE010_ALL_001_C_psd.xpr, NIER00_KAINE010_ALL_001_N_psd.xpr, etc. But zero bytes.