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Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 12:03 am
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.

Re: Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 12:22 am
by Modman69
Wow!

You really have some python/blender Skills

I have been waiting for someone to convert the nvidia demo models for ages (besides the Dawn Model).

While you're on a roll, can you also consider the Luna demo model? personally I think she's the best model of all their demos.

Amazing Work!

Re: Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 12:28 am
by The Chief
Yea i agree with Modman69 you are making Amazing Work here, thanks. :wink:

Re: Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 4:25 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.

Re: Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 6:29 pm
by Modman69
You Sir, are a Master!

I am extremely grateful for luna :D

Soooo Awesome!

Re: Nvidia model Dusk importer

Posted: Mon Dec 13, 2010 9:16 pm
by The Chief
Awesome , just curius Szkaradek123 will you made a importer for Adrianne demo to ?
just curius , well dont know if any has already riped her. :wink:

Re: Nvidia model Dusk importer

Posted: Tue Dec 14, 2010 3:42 am
by mariokart64n
I could be wrong, but I dont think this imports with texture coordinates?

edit
I made a converter for Adrianne here
viewtopic.php?f=16&t=4764

Image

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 12:07 am
by kalrua
[quote="mariokart64n"]I could be wrong, but I dont think this imports with texture coordinates?

[b]edit[/b]
I made a converter for Adrianne here
viewtopic.php?f=16&t=4764

[img]http://i55.tinypic.com/2h8d4sw.jpg[/img][/quote]


Good
work fine with:
-human head demo
-Adrianne

crash:
-medusa demo
-dusk Ultra
-Nalu
-Adrianne->Scalp
-luna

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 3:49 am
by The Chief
Many thanks mario , and i think you are right because i have problems
when i aplicate the textures.

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 12:15 pm
by Szkaradek123
Update for Dusk importer.
Script for Blender249 and Python26.
-import geometry and uv mapping

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 3:03 pm
by SLIFallen
Awesome work.

Sad tho there is no love for 3dsmax users... :cry:

Dumb bunny. Blender is free. What an idiot. <- me :roll:

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 3:24 pm
by Modman69
Working really good for Dusk Non Ultra with just a few small bugs, but this could be something I'm doing wrong on my end.

I will redo this and double check what the minor problems are.

Image

EDIT:

I had first thought that some mesh pieces were missing, but it turns out that everything is there, it's just that many small pieces are imported at origin 0,0,0
and hidden inside the body, The pieces I see hidden are the eyeballs and corneas, upper and lower teeth, 4 butterflies with their wings, fingernails, shoes, plus about 6 dozen undetermined parts.
and if you look closely you can notice the tiny parts that make up the corners of the eyes, but these are not imported at 0,0,0.

I don't know if this is something that could easily be handled within the script or not, but I just thought I'd mention it just in case.

Re: Nvidia model Dusk importer

Posted: Fri Dec 17, 2010 4:34 pm
by jfwfreo
Anyone know if this thing can work for the Pipe Dream demo from NVIDIA?

Re: Nvidia model Dusk importer

Posted: Sat Dec 18, 2010 6:37 pm
by mariokart64n
I googled PipeDream, and it would seem it was an ATi tech demo.... different from the nvidia formats.

Re: Nvidia model Dusk importer

Posted: Sat Dec 18, 2010 11:28 pm
by jfwfreo
Oh yeah forgot about that, yes it is an ATI demo.