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Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)

Posted: Tue Apr 24, 2012 6:50 pm
by Escope12
Zerox wrote:Ah Xion's models! So good to see someone attempting to get them. I'll be watching to see if your able to fix them. Please keep us/me updated.
SoftIce, Can you send me the link to download the ntsb viewer?

Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)

Posted: Tue Sep 25, 2012 8:02 am
by SoftIce
I still live! :) I'll re-upload her as soon as I find where I stored her file on my hd. (It's been like a year, my memory is fuzzy. :roll: )

Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)

Posted: Tue Sep 25, 2012 3:34 pm
by Mirrorman95
Escope12 wrote:
SoftIce wrote:
Mirrorman95 wrote:Those look correct to me. Great work! I for one would love to have a Xion model out there in a format that Noesis or Blender can understand. Does it have bones?
Yay I'm glad I could help out with something or other here. A once in a lifetime chance. lol. And no sorry, no bones. :[ I was able to get her only because 3dvia and ogle both worked with ntsb.exe, so all it did was capture the geometry.

But... I don't think it would be hard to add bones manually. After all, now that I have rigged versions of the typical org robe, I can just use that as a template. Plus, Xion is so darn low poly, so even less work. I'm planning on adding bones myself once I make sure I have all her vertices in correct postion, and have the UVs made up. When I do that, I'll upload her as an attachment.

Really though, what I ultimately want to do is just use xion's low poly model as a template, and modify larxene's robe, and use kairi's kh2 face and other parts as a base, and kairi's kh1 hair as a starting point, so that I can create an edited high poly version of xion.
Krisan Thyme wrote:I definitely would be. I'm interested in all the models in this series, and the fact that this is probably the most elusive of all of them.. Yeah, I think there's definitely an interest in it.
Awesome. I'm kinda confused about why anyone would be interested in any of the models that we can find in the other games, because the polycount is soooooo much lower. Like for the others like axel or marluxia or namine or roxas, we already have those models in much better quality, so why would someone want the low quality ones from 358 days?

Is it just a collection type of thing? That we have the models from that game, even if they're lower quality? Cause I can understand it from that angle cause I like to have complete collections of things myself. lol.

Xion is just so.. like you said. D@mn elusive! Her actual model only appears in one game, and then we get teased by seeing a higher quality version of her model that was pre-rendered, but not actually included in any game. Square. You teasers! :P
Zerox wrote: Looks correct to me. I'd be happy if you were to upload that and post the link here or pm it to me.

You can get textures for unhooded Xion here: http://www.textures-resource.com/other_ ... index.html

If you unscramble the mess of vertex on her unhooded model then I would be happy to see if I can correct the UV maps.
Thanks for the help with the UVS! It's more that they just don't exist... :? They like aren't there at all. lol. So it's starting from scratch. But, since other models like namine have working uvs, I'm planning on using her as a template for part of it. But any help is appreciated!

I just discovered that console viewer 2.0 shows Xion's model correctly (and with textures.) Before I was using the 3.0 version and was wondering how the heck people were viewing the models in 3d. lol fail. While I can't capture the 3d data, it does have a wireframe only view, so I can take some screencaps of her model from the front, side and top, and then use that with maya to make sure I got the arm and robe verteies in the right area. Cause honestly, I was just winging it and hoping it looked vaguely correct. :oops:

If anyone wants to mess with the 3dvia snapshots I've made, you can get them here:
unhooded w/no UV or Tex:
http://www.3dvia.com/models/4D2C39435567794B/xion-v2

Hooded w UV and Tex:
http://www.3dvia.com/models/6C521862744 ... m-ntsb-exe

Unhooded with the ntsb player that makes them explode more (horrors!!! - no UV or text, not that it makes a difference ohgodmyeyes):
http://www.3dvia.com/models/8CF0F78294A ... zoomed-out

I found another version of the ntsb viewer that seems to show the models slightly better (as in, they don't look like a bomb went off inside of them quite as much.) I'll upload that too as soon as I find what folder I saved it in. I can also upload the progress I made in a dae and obj format. But maya isn't open right now and it takes its god awful time loading for me. Next time I open it I'll export what I have so far. :roll:

Also, I kind of want to wait and upload the progress I've made after I use the console viewer as a double checker tool. I have a feeling I probably have some things in places where they shouldn't be... lol

EDIT: Wait never mind, I downloaded the viewer from the creator's website and now it works fine.

EDIT AGAIN: it looks like more faces are added to the model whenever i rip it from ogle or 3dvia. Argh.

BUT OH.
I found something that I think can view BMD0 files, but there's no precompiled binary and oh god I suck at that. Part of the summary was that it has BMD0 Reading and Writing and a BMD0 renderer, and it includes an export feature to json.
http://code.google.com/p/poke-tools/


WHY must I suck at programming and compiling. WHY. :x Cgywin keeps beating me up with errors. lol
Can you send me he link for ntsb viewer & what was the creator's website that you got the ntsb viewer?
LowLine's Console Tool is the only program that can load the BMD0 files from Re:Coded and 358/2 Days correctly.

Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)

Posted: Mon May 12, 2014 9:31 pm
by BakameExcalibur
Sorry for bumping such an old thread, but I'm trying to find the character files in Re:coded. Console Tool can read the models fine, I just don't know where the character models themselves are stored (the directories are very confusing). Thanks!