Mirrorman95 wrote:The mtl file didn't point to the actual texture files. I had to find which ones went where, but after that it looked fine.
Oh that's a big relief. I was worried the data was corrupted or something. Did you try with the updated pack? The obj mtl file lists all the materials, and it loads correctly in maya for me. (Maya generates incorrect mtl files, I discovered. For me, anyway.)
No problem.
I usually can't help out here at all, so when I get the chance to try to i'm always happy. You also have the same operating system as me. haha.
And sorry! I wasn't clear before. Console Tool doesn't let you rip any 3d data. I only mentioned it because it displayed the model I was trying to rip correctly, while the NSBMD viewer did not.
It looks like nsbmd and console tool both display your model geometry the same, which is good. It also looks like they pick up the same texture files. I can see they both also miss the same ones (rainbow ...cars, I believe...?)
It looks like you're trying to rip a race track of sorts? Is it a model the world/level/race track/whatever? And you say that nsbmd doesn't rip the UV data? Oh, that's harsh because making new UVs is a great pain (as I have learned.)
How is the model you ripped messed up, besides for no uv data? Is the geometry actually screwed up... like are the vertices in the wrong area, or is it just that there are no textures? If your model's geometry is messed up, that adds a new problem. For me, I was working with one individual model. If you have an entire race track that has screwed up vertices, it'll take more time. If the geometry of the ripped model IS screwed up, let me know and I'll tell you what I did in my case. (it's a cumbersome and not streamlined process, so if you don't have that issue, I won't bother cluttering up the post with it lol)
Oh, is there only one Mario Cart game for the DS? Which level or model are you trying to get? If it is a race track, is it a track that has been used in other Mario Cart games? If it has, you still have more options than trying to fix messed up vertices or making all new UVs.
If it's a whole new race track, and it's just that the UV and textures are gone, then I'd suggest trying this: See if any other of the race track models pick up UV data when you rip them, and if they do, use those UVs as a guide of sorts for when you go to make your own UVs (eg, how they map out the road and the cars etc.)
Let me know if you get anywhere or if I wasn't clear somewhere. (I know I tend to ramble on and on
)
Oh, could you post a screenshot of what the model looks like when you rip it? What 3d editing program are you using? You know, you can get the educational or whatever version of maya 2011, for free!! Just tell them you are a student (I am lol), and then you can use a fully functional version of Maya, that just has a screen saying this is for educational purposes don't use this for profit, and all that.
For me, I have maya 2011 student edition, 3d max 09, blender, and milkshape. I use maya the most now though. And max if maya is acting wonky.