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EA Sports MMA .ast textures

Posted: Mon Nov 08, 2010 9:14 pm
by omar93
The contents of this post was deleted because of possible forum rules violation.

Re: EA Sports MMA .ast textures

Posted: Mon Nov 08, 2010 9:42 pm
by chrrox
you need to post a sample file or 2 for us to look at to help you.
use a free file host like sendspace or mediafire.

Re: EA Sports MMA .ast textures

Posted: Mon Nov 08, 2010 9:48 pm
by omar93
The contents of this post was deleted because of possible forum rules violation.

Re: EA Sports MMA .ast textures

Posted: Mon Nov 08, 2010 11:05 pm
by chrrox
this is a bms script to extract the files they are dds files with an incorrect header just paste a valid 0x80 byte header on them and you get images like this.

Code: Select all

idstring "BGFA1.05"
get unk long
get files long
goto 0x2C
get nsize long
goto 0x4C
comtype zlib
for i = 0 < files
getdstring hash 0xA
get offset threebyte
math offset * 8
get zsize threebyte
get size threebyte
math size + zsize
getdstring name nsize
clog name offset zsize size
next i
Image

Re: EA Sports MMA .ast textures

Posted: Tue Nov 09, 2010 8:17 pm
by omar93
Thanks very much for the script it works great! :]
But after I don't know what to do to change the header file to have .dds.

Re: EA Sports MMA .ast textures

Posted: Sun Nov 14, 2010 12:19 am
by omar93
Help please

Re: EA Sports MMA .ast textures

Posted: Tue Nov 16, 2010 8:47 pm
by Karpati
What's about the converted files ?

Re: EA Sports MMA .ast textures

Posted: Thu Nov 25, 2010 2:34 am
by nbajam
The contents of this post was deleted because of possible forum rules violation.

Re: EA Sports MMA .ast textures

Posted: Thu Nov 25, 2010 7:32 am
by Tosyk
Karpati wrote:What's about the converted files ?
How you converted the geometry? :?

Re: EA Sports MMA .ast textures

Posted: Thu Nov 25, 2010 7:40 am
by Karpati
Tosyk wrote:How you converted the geometry? :?
I added a new loader module to the 3D Object C., but I did not released it yet.
(The vertex format definition is too horrible, so I must rewrite it)

Re: EA Sports MMA .ast textures

Posted: Tue Aug 02, 2011 6:25 pm
by d2rnattakorn
Hi Karpati.

Have you released the tool for this game yet?
I am looking forward to it.

Thank

Re: EA Sports MMA .ast textures

Posted: Sun Nov 20, 2011 1:57 pm
by skstylez
Sorry to bump this, but does anyone know which dds header will be the best one to use? If you can post the hex code, then that would be great.

Re: EA Sports MMA .ast textures

Posted: Sun Nov 20, 2011 5:04 pm
by d2rnattakorn
chrrox wrote:just paste a valid 0x80 byte header on them and you get images like this.
Hi chrrox or anyone
Can you tell me how to "paste a valid 0x80 byte header"
OR point me the web the do this

Thank you

Re: EA Sports MMA .ast textures

Posted: Thu Mar 08, 2012 7:27 pm
by Karpati
nattakorn wrote:Hi Karpati.

Have you released the tool for this game yet?
I am looking forward to it.

Thank

I added the _GEOM model and the _COL / _COMP texture formats to my program (officially unreleased yet).
http://3dconverter.webege.com/develop/3 ... 120308.zip


You can add the texture file (_COL ; _COMP) to the material table by hand using the following procedure:

- open your model
- click on the Object and Material selector on the toolbar (from left the 3rd icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK


After it the registered user can use the Tools/Export the material table's textures to .bmp files function (_COL ; _COMP to .bmp conversion)


I uploaded the original _GEOM; _COL; _COMP and the converted .obj/mtl and .bmp files:
http://3dconverter.webege.com/converted ... pc_big.zip

Re: EA Sports MMA .ast textures

Posted: Thu Mar 15, 2012 12:03 pm
by d2rnattakorn
Hi Karpati, thank you so much for the tool.
so far the tool seen to load all the "couturerandy_trainer_npc_big" files but for other characters the tool seen to only load the head model (face, eyes...).
I try to load the texture files but it wouldn't load for me.

Anyways thank for this tool. :)