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Ninety Nine Nights 2

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bondlaw
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Re: Ninety Nine Nights 2

Post by bondlaw »

Surveyor wrote:Hello,
Here's the MESK exporter, it's experimental only so there's no UV coords, no normals, just proper skinning (and this isn't nothing)
The exporter is very easy to use, it generates an MS file that you'll need to drag into 3dsmax, Just make sure the .joint file is also there since it holds the skeleton data.
Enjoy.
AMAZING!! i like this game a lot!! your tools are great!! is there any news in the uv coords?
raykingnihong
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Re: Ninety Nine Nights 2

Post by raykingnihong »

bondlaw wrote:
Surveyor wrote:Hello,
Here's the MESK exporter, it's experimental only so there's no UV coords, no normals, just proper skinning (and this isn't nothing)
The exporter is very easy to use, it generates an MS file that you'll need to drag into 3dsmax, Just make sure the .joint file is also there since it holds the skeleton data.
Enjoy.
AMAZING!! i like this game a lot!! your tools are great!! is there any news in the uv coords?
Hello everyone, this game is only half done, pity, hope that God can have a perfect tool, it can directly import textures and models are very grateful.
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zaramot
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Re: Ninety Nine Nights 2

Post by zaramot »

Hi guys! Just in case if textures from this game will be supported some day (or someone will do a RAM dump), I'm leaving a maxscript (3ds max 2009-2012) to import models with uv's/bones/weights here

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Making model-import scripts, PM
gula
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Re: Ninety Nine Nights 2

Post by gula »

Hi guys.
Who found the text files? I search, but not found.
gula
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Re: Ninety Nine Nights 2

Post by gula »

gula wrote:Hi guys.
Who found the text files? I search, but not found.
BUMP
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