Page 2 of 2

Re: Ninety Nine Nights 2

Posted: Sat Feb 19, 2011 10:59 pm
by bondlaw
Surveyor wrote:Hello,
Here's the MESK exporter, it's experimental only so there's no UV coords, no normals, just proper skinning (and this isn't nothing)
The exporter is very easy to use, it generates an MS file that you'll need to drag into 3dsmax, Just make sure the .joint file is also there since it holds the skeleton data.
Enjoy.
AMAZING!! i like this game a lot!! your tools are great!! is there any news in the uv coords?

Re: Ninety Nine Nights 2

Posted: Fri Jul 18, 2014 7:47 pm
by raykingnihong
bondlaw wrote:
Surveyor wrote:Hello,
Here's the MESK exporter, it's experimental only so there's no UV coords, no normals, just proper skinning (and this isn't nothing)
The exporter is very easy to use, it generates an MS file that you'll need to drag into 3dsmax, Just make sure the .joint file is also there since it holds the skeleton data.
Enjoy.
AMAZING!! i like this game a lot!! your tools are great!! is there any news in the uv coords?
Hello everyone, this game is only half done, pity, hope that God can have a perfect tool, it can directly import textures and models are very grateful.

Re: Ninety Nine Nights 2

Posted: Sat Sep 06, 2014 7:59 am
by zaramot
Hi guys! Just in case if textures from this game will be supported some day (or someone will do a RAM dump), I'm leaving a maxscript (3ds max 2009-2012) to import models with uv's/bones/weights here

Image

Re: Ninety Nine Nights 2

Posted: Mon Jun 29, 2015 7:09 am
by gula
Hi guys.
Who found the text files? I search, but not found.

Re: Ninety Nine Nights 2

Posted: Fri Oct 23, 2015 3:44 pm
by gula
gula wrote:Hi guys.
Who found the text files? I search, but not found.
BUMP