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Re: Kingdom Hearts 1 Models

Posted: Mon Jun 30, 2014 12:06 pm
by GovanifY
Already explained that: the patching part is buggy. The padding part isn't working for some reasons and the toolkit is crashing then. As long as the padding isn't ok, the ISO isn't too. Sorry 'bout that.

Re: Kingdom Hearts 1 Models

Posted: Sat Jul 05, 2014 7:50 pm
by GovanifY
Well here I'm back, for saying 2/3 things:

I finally get back to work on my KH2FM_Toolkit, and improved most of the functions already available, I added 4 "secret" features too. For the KH1FM_Toolkit just beginned to get back to work on him and...dafuck. I have no idea why this shitty padding isn't working. But I'll not stop before finding out why this isn't fucking working. I'm going to add the features to add new files etc too if I'm not too lazy. I made 2/3 things on other kh related subjects but this will surely not interest you

So here I'm back, driving you insane w/ buggy tools, GovanifY

P.S: I'm getting used to Milkytracker too but this is totally out of the subject so w/e

Re: Kingdom Hearts 1 Models

Posted: Tue Oct 14, 2014 11:37 pm
by Devilot
any news on your project, GovanifY?

Re: Kingdom Hearts 1 Models

Posted: Mon Dec 15, 2014 4:52 pm
by mysis
I already posted about it in a different thread ("Game Archive")
I updated the plugin by revel8n to work with Kingdom Hearts 1.5 HD (endianness)
and it finally showed them kind of properly

Image

Re: Kingdom Hearts 1 Models

Posted: Mon Dec 15, 2014 5:00 pm
by Devilot
many thanks!

Re: Kingdom Hearts 1 Models

Posted: Sun Dec 21, 2014 2:25 am
by jadentheman
mysis wrote:I already posted about it in a different thread ("Game Archive")
I updated the plugin by revel8n to work with Kingdom Hearts 1.5 HD (endianness)
and it finally showed them kind of properly

Image
How did you get the models to view. I decrypted mine but noesis only sees it as a .dat file that it can't preview. When I try changing the ext. to mdls it still can't see it :(

Re: Kingdom Hearts 1 Models

Posted: Fri Dec 26, 2014 1:36 am
by mysis
Sorry, i had a bug when loading high-poly models, its fixed now. (download as attachment here)
jadentheman wrote:
How did you get the models to view. I decrypted mine but noesis only sees it as a .dat file that it can't preview. When I try changing the ext. to mdls it still can't see it :(
first unpacked from mself
2nd decrypted from sdat (using npdtool)
i didnt have to change ext to mdls because it already used it (when removed from .sdat encryption layer)

Re: Kingdom Hearts 1 Models

Posted: Sat Dec 27, 2014 5:14 am
by jadentheman
It's still giving me error messages. I'm getting desperate to see these models. What version of Noesis are you using?

Re: Kingdom Hearts 1 Models

Posted: Sun Dec 28, 2014 2:26 pm
by mysis
tested on 4.091 and 4.12 successfully

Re: Kingdom Hearts 1 Models

Posted: Sun Dec 28, 2014 7:41 pm
by jadentheman
hmm. I'll try using npdtool, but it won't do anything for me. Is there a batch script I need to use? Because otherwise when I open the program it just closes immediately

Re: Kingdom Hearts 1 Models

Posted: Mon Dec 29, 2014 4:38 pm
by ultimaespio
Here's how I got it to work. Make a bat file for npdtool, like this:

npdtool ds xa_ex_3000.mdls.sdat xa_ex_3000.mdls and run it.

Then take the output file and run it through SDATA_DEC.exe, it will create a .dat file, rename that to mdls.

Make sure that the file you are looking at is .mdls.sdat and NOT _mdls.sdat.

Re: Kingdom Hearts 1 Models

Posted: Mon Dec 29, 2014 6:24 pm
by mysis
there is no need in using SDATA_DEC.exe as npdtool is already decrypting sdat

Re: Kingdom Hearts 1 Models

Posted: Mon Dec 29, 2014 10:16 pm
by jadentheman
ultimaespio wrote:Here's how I got it to work. Make a bat file for npdtool, like this:

npdtool ds xa_ex_3000.mdls.sdat xa_ex_3000.mdls and run it.

Then take the output file and run it through SDATA_DEC.exe, it will create a .dat file, rename that to mdls.

Make sure that the file you are looking at is .mdls.sdat and NOT _mdls.sdat.
I don't know what you're trying to say. tried that windows didn't know what to do.

and _mdls.sdat is the 1.5 models

Re: Kingdom Hearts 1 Models

Posted: Tue Dec 30, 2014 5:27 am
by lumekano
mysis wrote:there is no need in using SDATA_DEC.exe as npdtool is already decrypting sdat
Hi..
How to use the nprtool?. i'm just getting stuck if I try decrypting a sdat

command prompt :

( npdtool ds AnyFile OutFile )

and get this error

Code: Select all

C:\Users\LumeKano\Desktop\ZTEST>npdtool ds C:\Users\LumeKano\Des
ktop\ZTEST\xa_al_0030.mdls.sdat C:\Users\LumeKano\Desktop\ZTEST\Junk
DECRYPTING: sdata.
INFO: SDAT detected. NPD header is not validated
DECRYPTION KEY: 491bf2f9d1e934283a9a27a03c9d464e
Checking NPD Version:4
Checking header hash:
MODE: Unencrypted ERK
MODE: Encrypted HASHKEY
MODE: Decryption Algorithm NONE
MODE: Hash CMAC Len 0x10
ERK:  00000000000000000000000000000000
IV:   00000000000000000000000000000000
HASH: fc8af5c2562adc80a199086626a597b4
Checking metadata hash:
MODE: Unencrypted ERK
MODE: Encrypted HASHKEY
MODE: Decryption Algorithm NONE
MODE: Hash CMAC Len 0x10
ERK:  00000000000000000000000000000000
IV:   00000000000000000000000000000000
HASH: fc8af5c2562adc80a199086626a597b4

Unhandled Exception: System.UnauthorizedAccessException: Access to the path 'C:\
Users\LumeKano\Desktop\ZTEST\Junk' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
n useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
FileShare share)
   at System.IO.File.Open(String path, FileMode mode)
   at ????????.????????(String ????????, FileMode ????????)
   at ????????.????????(String ????????, String ????????, Byte[] ????????, Byte[
] ????????)
   at ????????.????????(String ????????, String ????????)
   at ????????.????????(String[] ????????)

Re: Kingdom Hearts 1 Models

Posted: Sat Jan 03, 2015 8:27 pm
by Devilot
can we decrypt\import animations from both games now? or KH1 is still out of bounds?