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Re: 360 - Dead Rising 2 .BIG file

Posted: Fri Oct 08, 2010 7:37 pm
by Rick
DerMeister wrote:
Malakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
I've tried both the BMS script and Gibbed's tools and it doesn't work for me :(
What file/platform? My tools work fine with PC and PS3 data with no problems, I'm sure they work for 360 data too.

Re: 360 - Dead Rising 2 .BIG file

Posted: Sat Oct 09, 2010 6:52 am
by Ryan7259
chrrox wrote:they are tri-stip.
On darkmatter2 modding section you said that some tools will be ready by tomorrow which was in September. Its been more than a week and it is already October.

Re: 360 - Dead Rising 2 .BIG file

Posted: Sat Oct 09, 2010 5:05 pm
by Mshi
chrrox wrote:they are tri-stip.
Thank you Chrrox :D
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Re: 360 - Dead Rising 2 .BIG file

Posted: Sat Oct 09, 2010 6:57 pm
by Dean
Two people have figured out how to import the models and yet they cannot, for some reason, share how they did it.

Re: 360 - Dead Rising 2 .BIG file

Posted: Mon Oct 11, 2010 6:03 pm
by DerMeister
Rick wrote:
DerMeister wrote:
Malakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
I've tried both the BMS script and Gibbed's tools and it doesn't work for me :(
What file/platform? My tools work fine with PC and PS3 data with no problems, I'm sure they work for 360 data too.
Yes 360, the PAL version of the game specifically. The only one I could get to extract was the music one.

Re: 360 - Dead Rising 2 .BIG file

Posted: Thu Nov 18, 2010 9:24 am
by CMihai
Im getting this error when I run the script posted by chroxx

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Re: 360 - Dead Rising 2 .BIG file

Posted: Thu Nov 18, 2010 12:48 pm
by firsak
CMihai wrote:Im getting this error when I run the script posted by chroxx
Are you trying to use a BMS script posted here in Max?

Re: 360 - Dead Rising 2 .BIG file

Posted: Thu Nov 18, 2010 4:09 pm
by DIO007
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Re: 360 - Dead Rising 2 .BIG file

Posted: Thu Nov 18, 2010 4:18 pm
by DIO007
Geo2Obj Converter