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Re: Project DIVA 2nd (psp) igb

Posted: Fri Apr 22, 2011 4:44 am
by AndreehXD
Yeah, I see... this is the only way to open the igb files, but I don't have any access to the download, it needs a password =\
How did you managed to get this password Julinha? =P

Re: Project DIVA 2nd (psp) igb

Posted: Sun Apr 24, 2011 2:42 am
by Julinha
The password is CEDEC2010.

Re: Project DIVA 2nd (psp) igb

Posted: Sun Apr 24, 2011 11:19 pm
by AndreehXD
Julinha wrote:The password is CEDEC2010.
Thaaanks :D

Re: Project DIVA 2nd (psp) igb

Posted: Wed Apr 27, 2011 8:51 am
by hazamukara
And thus... the problem has never been solved :c
XD

Man, after celebrating from figuring out how to unpack the cpk file thing-y
now another problem came up...

Yea same... why does it turn into gray view?! >:O

Re: Project DIVA 2nd (psp) igb

Posted: Sat Apr 30, 2011 8:50 pm
by AndreehXD
Ugh... Everyone is getting the same error =\
I think it happens because the download is a trial version of the software.
But just one question. Have someone tried to open the 1st project diva igb, yet?

Re: Project DIVA 2nd (psp) igb

Posted: Sun May 08, 2011 4:36 pm
by AndreehXD
Well, successfully opened the 1st PD PVs fields, but not the 1st PD skins. It's still gray. =\

Re: Project DIVA 2nd (psp) igb

Posted: Sun Jun 12, 2011 11:05 pm
by AndreehXD
Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).

Re: Project DIVA 2nd (psp) igb

Posted: Thu Jun 23, 2011 6:30 pm
by Julinha
AndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
Como assim? O que vocĂȘ quis dizer com isso?x_x

Re: Project DIVA 2nd (psp) igb

Posted: Sat Nov 12, 2011 2:42 pm
by thegtsolo
IT POSIBLE PLAY ANIMATION DANCE

I LOVE IT

Re: Project DIVA 2nd (psp) igb

Posted: Fri Jun 01, 2012 6:24 am
by eaglekuz
Does igb files can be opened in 3ds MAX?

Re: Project DIVA 2nd (psp) igb

Posted: Fri Jun 01, 2012 7:30 am
by howfie
No. They cannot be opened in MAX. I am working on an exporter for LW but mapping 120+ scene graph nodes is not a very fun thing to do. I can only do two or three at a time before getting really bored lol.

Re: Project DIVA 2nd (psp) igb

Posted: Sat Jun 30, 2012 2:01 pm
by KaoruKasuga
AndreehXD wrote:Hey guys! I discovered what's wrong!
Here it is: If you notice the DEMO version of Alchemy DOES NOT support model physics, so this means that the only skins that will open are those non-physical models (like Len's face).
I see.... And do you know how to remove the physics of the model, with a script, or something like that?