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Re: [Ps2]Legacy of Kain files

Posted: Tue Jun 04, 2013 8:01 am
by Devilot
who could I ask in order to update-fix the MUL2WAV program? or can someone suggest alternatives?

EDIT: or if a script for extraction could be made... this is some info about MUL files
http://www.tombraiderforums.com/showpos ... ostcount=1

Re: [Ps2]Legacy of Kain files

Posted: Tue Jul 04, 2017 4:49 pm
by Jandazekon
Devilot wrote:actually, thanks to QuickBMS and its wonderful author, I have managed to finally get a look of all the files.
this is the script
###
get FILES short
get DUMMY byte
get DUMMY byte
for i = 0 < FILES
get NAME_CRC long
next i
for i = 0 < FILES
get SIZE long
get OFFSET long
get DUMMY long
log "" OFFSET SIZE
next i
###

But, but, it extract a series of MUS (audio/BGM) files and a load of .dat files which I have no idea how to actually read. the result is the same form either the DAT file of the PC (GOG re-release) or the Ps2 file, extracted from the ISO.

Soul Spiral, on the other hand, yields a series of unrecognized formats: .smf, .drm, .vrm. I'd say one of those 3 could be the streamed audio (probably SMF), but no tool I have will allow me to check it. can someone help?

UPDATE: DRM files, are, in fact, archives. Turfster's tool for tomb raider legends Graverobber managed to read them for the TR game, but not for this one.

UPDATE2: the key could lie in the .MUL files extracted off the DAT archive. but, MUL2wav will crash when converting some of the files, while it will convert all the BGM.
I think the .MUS files either contains sequenced music or pointers and/or settings to look at in the game executable file.

The .SAM files might be instrument files with loop points embedded or it's simply multiple audio files packed tightly into each other, and the instrument headers and/or sample loop points, might be in the .MUS file or connected with something that the .MUS calls with in the .EXE file of the game.

I can't guess more than that.