[Wii] Arc Rise Fantasia - wtm-File (WTMD)
Posted: Mon Aug 16, 2010 9:12 pm
I made some progress with this kind of graphicfiles.
It looks like the format is quite similar to the standard texture-format of the GC/Wii. See http://hitmen.c02.at/files/yagcd/yagcd/ ... sec15.20.1
I tried to verify some values of the data and they matched but there are still some unknown values left. Here is what I found out by using the yagcd:
Offset Size Description
0x06 2byte Palette Offset - offset to Palette Data
0x08 2byte Width
0x0A 2byte Height
0x0C 1byte Imageformat - RGB565/RGBA8/CI4/CI4... see yagcd for more info
0x12 2byte Data Offset - offset to image Data
So there are images with and without a palette possible. I was not able to find the value that specifies the paletteformat since my version of the dolphin emulator does not show transparent images right and on newer version I dont get the buttons to work... Just from guessing I would say its 0x15.
This should be enough data to dump the images of the game
Some images: http://filebeam.com/cd883cf48bb793d9b05163d2f83b5fad
PS. Is there a tool that lets you specify the palette and imageformat in a way that its possible to view the WTMD files? It must have support for the vaious formats like RGB565/RGBA8/CI4/CI4...
It looks like the format is quite similar to the standard texture-format of the GC/Wii. See http://hitmen.c02.at/files/yagcd/yagcd/ ... sec15.20.1
I tried to verify some values of the data and they matched but there are still some unknown values left. Here is what I found out by using the yagcd:
Offset Size Description
0x06 2byte Palette Offset - offset to Palette Data
0x08 2byte Width
0x0A 2byte Height
0x0C 1byte Imageformat - RGB565/RGBA8/CI4/CI4... see yagcd for more info
0x12 2byte Data Offset - offset to image Data
So there are images with and without a palette possible. I was not able to find the value that specifies the paletteformat since my version of the dolphin emulator does not show transparent images right and on newer version I dont get the buttons to work... Just from guessing I would say its 0x15.
This should be enough data to dump the images of the game
Some images: http://filebeam.com/cd883cf48bb793d9b05163d2f83b5fad
PS. Is there a tool that lets you specify the palette and imageformat in a way that its possible to view the WTMD files? It must have support for the vaious formats like RGB565/RGBA8/CI4/CI4...