Xenoblade .brsar file
Posted: Sat Aug 14, 2010 12:41 pm
Using Falo's scripts, I succesfully managed to extract the audio files from "snd.pkb", in Xenoblade game disc.
But now there's something wrong. The files I extract with quickbms have .dat extention, but looking into them with an hex editor, they look like some kind of .brsar files. I tried to extract them using brsar_unpack.exe, and even if it recognises the number of sounds contained into each file (information contained into the header, though), it just skips every entry and doesn't extract nothing. I tried using VGMToolbox, too, but to no avail. I read somewhere that brsar_unpack can't extract Stereo WAVs, but I can't believe that ALL sounds of that game are in stereo!!! I tried with every file, but the result was always the same.
I attach one of the files, so maybe you can find a solution. The problem is probably that the sounds contained are in a different format than older .brsar files. Some of the headers I can locate are RSEQ, RWAR and RWAV.
But now there's something wrong. The files I extract with quickbms have .dat extention, but looking into them with an hex editor, they look like some kind of .brsar files. I tried to extract them using brsar_unpack.exe, and even if it recognises the number of sounds contained into each file (information contained into the header, though), it just skips every entry and doesn't extract nothing. I tried using VGMToolbox, too, but to no avail. I read somewhere that brsar_unpack can't extract Stereo WAVs, but I can't believe that ALL sounds of that game are in stereo!!! I tried with every file, but the result was always the same.
I attach one of the files, so maybe you can find a solution. The problem is probably that the sounds contained are in a different format than older .brsar files. Some of the headers I can locate are RSEQ, RWAR and RWAV.