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[PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Fri Aug 06, 2010 3:11 pm
by johntus
Is there any way to unpack these files?
http://multi-up.com/316141

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Sun Sep 12, 2010 9:41 pm
by RoadTrain
Bump.
I thick we must first decode MAP files. Any ideas about its structure?

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Thu Sep 23, 2010 4:17 pm
by bhrun
Notinhg? Help us :D

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Thu Sep 23, 2010 9:13 pm
by RoadTrain
I think there will nobody interested until the game is released :(

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Fri Sep 24, 2010 10:39 am
by toolieo
It's the same format (.bnk) except with the demo they have put all files in a .big format just for the beta.

Cause the directory for the beta is: (Example)
C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk\bigfile1.big

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Sat Sep 25, 2010 10:43 am
by RoadTrain
toolieo wrote:It's the same format (.bnk) except with the demo they have put all files in a .big format just for the beta.

Cause the directory for the beta is: (Example)
C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk\bigfile1.big
You mean there will be no .BIG in the full version of the game? Just .bnk as in TDU1?

Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Posted: Sun Sep 26, 2010 8:04 am
by toolieo
Yes. :P

Cause why would the TDU2 beta path be "C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk" In saying they are using the .BNK, they may of changed coding of it to make any mod tools no longer read. I don't think it would take long to notice changes within coding if they have done such a thing.


Along in the beta they have a file dedicated to Shaders, these files are .SOB. TDU1 I could never find their shaders but then again it was ruled by HDR and such.