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NFS Undercover (*.BUN)

Posted: Sat Jul 24, 2010 2:44 pm
by Tosyk
Hi. I wonder can someone convert models from *.bun file of NFS Undercover (and i think other nfs: shift, prostreet)

P.S.: Actually i'm interesting in characters. I can extract textures from those file but not models.

Re: NFS Undercover (*.BUN)

Posted: Sat Jul 24, 2010 11:38 pm
by guki
the old program total comander with the gaup (game archive unpacker) can open nfsu1 - undercover bun files

http://www.ghisler.com/index.htm

http://www.totalcmd.net/plugring/gaup.html

it will show you bin files inside the bun - xx.tpk.bin for texture packs - xx.geo.bin for geometry - xx.unk.bin for? position info, interface buttons and other things

some geo parts from underground 1 and 2 can be converted with bin2ase - but a lot is ****ed up :(
one version of zmod2.0.7 i think can open mw geometrys - but also ****ed up

all the other games are not supported

Re: NFS Undercover (*.BUN)

Posted: Sun Jul 25, 2010 6:45 am
by Tosyk
guki wrote:the old program total comander with the gaup (game archive unpacker) can open nfsu1 - undercover bun files

http://www.ghisler.com/index.htm

http://www.totalcmd.net/plugring/gaup.html

it will show you bin files inside the bun - xx.tpk.bin for texture packs - xx.geo.bin for geometry - xx.unk.bin for? position info, interface buttons and other things

some geo parts from underground 1 and 2 can be converted with bin2ase - but a lot is ****ed up :(
one version of zmod2.0.7 i think can open mw geometrys - but also ****ed up

all the other games are not supported
O thanks man :D Now i'm extracted those .BUN files and get exactly what you saying. I'm attached .GEO.BIN file with character model from unpacked attached in firs post Scene_PIPAngie_BundleB.bun.

Can anyone convert .GEO.BIN to something readable?

p.s.: Also i attached archive with unpacked Angie character model from NFS Carbon.