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Continent of the 9 (C9) model importer
Posted: Fri Jun 25, 2010 5:01 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.
Update 2014-09-14:
- C9 importer for Blender 249 (not work with newer version)
- install Blender 249 and Python 26
- unpack archive
- click Blender249.blend
- press alt+p in Text Window
- select:
r3cb for skeleton
r3cm for skinned mesh (script get all *.r3cm files from folder)
r3ce for animation
Work with game from 2013.
Re: Continent of the 9 (C9) model importer
Posted: Fri Jun 25, 2010 5:30 pm
by Modman69
Thank You,
Can these import scripts work in newer 2.5 versions of blender?
Also, this game Mabinogi Heroes
http://heroes.nexon.com/ has state of the art character models is there any chance you can take look and see if it's a candidate for model extraction and import into to blender?
You can google video search "Character Creation mabinogi heroes" to find a few different videos showing the characters if your interested.
P.S. Your python skills are awesome, Please keep posting
Re: Continent of the 9 (C9) model importer
Posted: Fri Jun 25, 2010 8:55 pm
by chrrox
mabinoji heroes will be easy once someone cracks the ice encryption the files have on them.
they are source engine models so tons of importers already exist.
Re: Continent of the 9 (C9) model importer
Posted: Sat Jun 26, 2010 1:36 pm
by Szkaradek123
Please ,tell how to encrypt .hfs files in mabinoji heroes .
Re: Continent of the 9 (C9) model importer
Posted: Sun Jun 27, 2010 6:40 pm
by chrrox
nice job figuring out the bone segment lengths i have updated my max script to handle bones now also.
Re: Continent of the 9 (C9) model importer
Posted: Mon Feb 28, 2011 10:15 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.
Re: Continent of the 9 (C9) model importer
Posted: Tue Mar 01, 2011 6:26 pm
by pixellegolas
that is crazy good stuff
Re: Continent of the 9 (C9) model importer
Posted: Thu Jun 09, 2011 7:43 am
by AviticusX
Hi, Thanks for the awesome script. I'm getting python error when I try to utilize your c9.blend script. I'm getting an error on the first line that reads:
import bpy,struct,os
Do you have any idea what I'm doing wrong? Also, I'm using the specified version of Blender and have placed everything according to instructions. Thanks in advance.
Re: Continent of the 9 (C9) model importer
Posted: Thu Jun 16, 2011 11:14 pm
by Rimbros
Good job man, maybe you can include a guide how to extract this files from the packed files of the game. .csf or .hfs i think.
Re: Continent of the 9 (C9) model importer
Posted: Sat Jun 18, 2011 7:03 pm
by Rimbros
Very good job Szkaradek123, but i dont know why i test lots of models and every time the bones are damaged in the animation load i have a error, something idea?
Re: Continent of the 9 (C9) model importer
Posted: Sat Jun 18, 2011 7:40 pm
by Szkaradek123
Bones are not damaged. They have only bad look. The head of each bone is correct.
I checked "kirimu" model and all animation are good.
Please send screen from console.
Re: Continent of the 9 (C9) model importer
Posted: Tue Jun 21, 2011 9:26 pm
by Rimbros
That its the console error if i load any animation... Regards.