Page 52 of 123

Re: Señor Casaroja's Noesis

Posted: Sun Feb 12, 2012 7:44 am
by finale00
The contents of this post was deleted because of possible forum rules violation.

Re: Señor Casaroja's Noesis

Posted: Thu Feb 16, 2012 6:30 am
by MrAdults
I generally try not to make myself a liar when I promise I'm going to work on Noesis in a given timeframe, but... I've made myself a liar this time. I've just had way too much stuff going on. I'm not ignoring you though, finale00, and will address your growing collection of issues once I can finally set aside a weekend for Noesis and have a chance to actually look into everything mentioned. Just wanted to post to at least say that much before I disappear for n days again. I also wish I could talk about what it is that's primarily been eating my time (not counting FF13-2... terrible disappointment of a game, it showed promise in the beginning before it turned out to be 10 hours long with its optional content buried underneath horrible, pointlessly tedious, and OCD-exploiting mechanics), but, NDA's and such. It'll probably be quite a while yet before it appears in the public eye.

Re: Señor Casaroja's Noesis

Posted: Thu Feb 16, 2012 6:39 pm
by finale00
I'm just collecting a list of issues.
It may be useful for others as well.

Maybe I'll make a wiki article for like "Noesis python FAQ" or something later since a lot of the stuff would probably come up again.

I've also resolved the big endian and binding issues after noticing the "RPGOPT_BIGENDIAN" option.

Re: Señor Casaroja's Noesis

Posted: Sat Feb 18, 2012 1:49 pm
by fedeita
i need horse model and texture please, anyone?

Re: Señor Casaroja's Noesis

Posted: Sat Feb 18, 2012 5:18 pm
by LUBDAR
fedeita wrote:i need horse model and texture please, anyone?
It's great you said "please"...
but have you looked through the other threads? This one is primarily for Noesis. Have you tried using google to search for horse models? I'm pretty sure there are resources out there for already extracted models.

Re: Señor Casaroja's Noesis

Posted: Sat Feb 18, 2012 11:01 pm
by fedeita
LUBDAR wrote:
fedeita wrote:i need horse model and texture please, anyone?
It's great you said "please"...
but have you looked through the other threads? This one is primarily for Noesis. Have you tried using google to search for horse models? I'm pretty sure there are resources out there for already extracted models.
can you help me please, a poor lost soul? i can't find anything related to what i'm looking for...

Re: Señor Casaroja's Noesis

Posted: Sun Feb 19, 2012 3:15 am
by dragbody
The contents of this post was deleted because of possible forum rules violation.

Re: Señor Casaroja's Noesis

Posted: Sun Feb 19, 2012 6:22 am
by finale00
I have resolved the issue where I bound some buffers, constructed a model, cleared the buffers to construct a second model but the buffers from the previous model(s) were still bound.

I just called rpgReset, which appears to "reset the context"

Though, I'm not entirely sure what the context is, and why that works. I would've thought clearBufferBinds would do the trick.

Re: Señor Casaroja's Noesis

Posted: Sun Feb 19, 2012 6:38 am
by brienj
fedeita wrote:i need horse model and texture please, anyone?
Barbie's Horse Adventure has horses.

Re: Señor Casaroja's Noesis

Posted: Mon Feb 20, 2012 12:06 am
by howfie
brienj wrote:
fedeita wrote:i need horse model and texture please, anyone?
Barbie's Horse Adventure has horses.
lol i would not be caught dead with that kind of game.

Re: Señor Casaroja's Noesis

Posted: Mon Feb 20, 2012 6:49 am
by Darko
howfie wrote:
brienj wrote:
fedeita wrote:i need horse model and texture please, anyone?
Barbie's Horse Adventure has horses.
lol i would not be caught dead with that kind of game.
I wanna a Pony... Pinky Pie!!!

Changing subject, any news regarding noesis?? I know mr.adults has been busy recently.

Re: Señor Casaroja's Noesis

Posted: Wed Feb 22, 2012 1:31 am
by MrAdults
I guess I have no choice but to add support for Barbie Horse Adventures: Wild Horse Rescue, then.

But no, no news. I've been terrible and lazy on top of being busy. I think I might finally work on Noesis a bit this afternoon, though. No idea how much I'll be able to get done before I get pulled away again. I also have a backlog of 36 crash reports to go through now.

Re: Señor Casaroja's Noesis

Posted: Thu Feb 23, 2012 3:24 am
by jackjack45
Hey guys! I'd been using mesh2rdm for a while (since a friend recommended it to me) and moved on to Noesis today. I've been trying to learn animation, rigging and stuff on my own and have been using the Dissidia models. I had some character models I got from the net and decided to go all out and get all the Dissidia models. Here is my process:
1: Dissidia Modding Suite to extract all GMOs
2: Manual shuffle through GMOs for the right one before going one by one, converting them to .obj
3: This is where it gets weird. There appears to be no UV Mapping on any of the models, characters or stages, or other misc. ones. I can fiddle around with the options in Blender (since that's the program I use) and can render the models with textures (I just can't use any light sources because of what I have to do in order to render them). But it's a hassle and since I prefer to rig my own skeletons (practice makes perfect) I can't actually see what I'm doing when weight painting.

I noted that when I used Noesis to export the models from their .GMOs to .OBJs that the end result, if opened with Noesis, tells me (bottom right hand corner) that are no textures. There are materials however and for some reason the model in the viewer is fully textured. I never once used either "-notex" or the no textures option in the interface. I looked it up and apparently I'd have to manual map each texture to the model which is pretty crazy considering how many there are.

Does anyone have any suggestions or ideas how I might be able to correct this?

I am running Blender 2.62 (64 bits) on Windows 7, Noesis version 3.82 and have Python 3.2.2.

I have no clue what to do at this point. Any help would be appreciated.

EDIT: Linked is an example of both the .GMO I was trying to convert and the converted .OBJ with textures. http://www.2shared.com/file/UNBccTxq/Bartz_3rd_Alt.html

Re: Señor Casaroja's Noesis

Posted: Thu Feb 23, 2012 4:12 am
by finale00
Upload a sample GMO sample and any textures (if they're not stored with the GMO). I don't remember if I had them textured or not.

I'm not sure if the material library that's created is correct either.

Re: Señor Casaroja's Noesis

Posted: Thu Feb 23, 2012 4:29 am
by jackjack45
Edited my previous post. Linked to the stuff.