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Re: Señor Casaroja's Noesis

Posted: Wed Apr 20, 2011 12:00 pm
by MrAdults
Thanks for that, Zerox. :)

Here is the closest thing you're going to get out of me in terms of "teaching how to reverse engineer": http://www.richwhitehouse.com/index.php?postid=63
As it mentions, the practices are vast and varied, and you really just need to start doing it and learning. It's not something you can find a simple tutorial on, and any tutorial that seriously taught you how to reverse data would probably end up being more of a novel than a tutorial. First things to do would probably be... learning how to implement the type of data you want (if you want 3D models, learn how to make a 3D engine that renders 3D models, and observe common/best practices - this gives you a better idea of what to look for in someone else's data), learning IDA Pro (probably the most valuable tool in reverse engineering) as well as learning how to read the flavor of assembly for your target platform, and in my opinion, learning how to use Visual Studio and its debugger. That last bit is not necessary, but it accelerates the hell out of my own work.

So, those things I just mentioned are but a few core things to concern yourself with before you get started on reversing data, and they're all an undertaking on their own. Of course, the necessary level of complexity and involvement will also very greatly, and sometimes just knowing how to see some floats in some binary is enough to scrape by on.

Well then, I'm off to play Mortal Kombat for some ridiculous number of hours, then work.

Posted: Fri Apr 22, 2011 11:47 am
by beos
Hey,

is it possible to convert the maps from AVP 3? They are saved as "Env.RSCF"

Noeisis can read this format, but it says thats not able to load it into the preview window. So is there any way to load the maps? Would be awesome! :)

Re: Señor Casaroja's Noesis

Posted: Sun Apr 24, 2011 3:39 am
by finale00
MrAdults wrote: So, those things I just mentioned are but a few core things to concern yourself with before you get started on reversing data, and they're all an undertaking on their own.
lol that's quite a lot...

I'll probably just start with something simple, like figuring out how to extract PSP GMO's from games that have already been extracted and then just run that through neosis so I only have to focus on extracting data....I think.

Then maybe go from there.
Can I assume all GMO's are the same?

Re: Señor Casaroja's Noesis

Posted: Sun Apr 24, 2011 10:28 am
by Devilot
Happy Easter to the creator of a most revolutionary tool, and to all the readers of this thread :)

Re: Señor Casaroja's Noesis

Posted: Fri Apr 29, 2011 9:11 pm
by finale00
I was browsing through one the kingdom hearts thread and noticed some people had problems with getting noesis to recognize the plugins.

I had no issues with the plugin until I recently reformatted my computer and then when I loaded noesis again, those particular plugins weren't being loaded lol (and similarly, all of the other plugins are loaded just fine)

There were a couple posts about how people solved their problem. I've tried them but to no avail.
So I'll probably mess around and see if I figure out what the problem might be. Unless anyone wants to suggest a list of things to check?

Re: Señor Casaroja's Noesis

Posted: Sat Apr 30, 2011 12:25 am
by MrAdults
Well, off the top of my head:

1) Make sure you have the latest version of Noesis from the official site. Most plugins will refuse to load if the version of Noesis is less than when they were compiled.
2) Load the plugin DLL in http://www.dependencywalker.com/ and make sure no errors show up and that it can load any dependencies it may have.
3) Don't put Noesis in the Program Files (x86 or otherwise) folder, you may end up running into virtual filesystem problems, which could prevent Noesis from finding plugin DLL's.
4) Under Vista or 7, right-click and use the Run as Administrator option to start the program.

Other than that, I dunno.

Re: Señor Casaroja's Noesis

Posted: Sat Apr 30, 2011 1:08 am
by finale00
MSVCR80.DLL comes up as a big question mark, saying it wasn't found.
That's rather odd. The other plugins don't complain even when they use it.

So I tried copying them over to the plugins folder and noesis comes up with a runtime error saying an application tried to load a library incorrectly. Well, it still went through, but the three plugins are still unrecognized lol

This seems generic and useless:

"Error: The Side-by-Side configuration information for "D:\game tools\noesis\plugins\KINGDOM_HEARTS.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail (14001).
"

Re: Señor Casaroja's Noesis

Posted: Sat Apr 30, 2011 5:30 pm
by MrAdults
I can't see a reason that only the KH plugin would have a problem with the MSVC80 runtime dependency and other plugins wouldn't. That's pretty weird. Looking at the KH plugin DLL on my system with dependency walker, also, it has no problem with that dependency.

Maybe try reinstalling the runtime libs? (don't put them in your plugins folder, either, as you should never need to do that) http://www.microsoft.com/downloads/en/d ... laylang=en
I have no idea what kind of horror this could inflict on your system. Hopefully none. Just saying, though.

Re: Señor Casaroja's Noesis

Posted: Mon May 02, 2011 7:45 pm
by Tosyk
why noesis killing additional UV-channels? :[

Re: Señor Casaroja's Noesis

Posted: Wed May 04, 2011 3:43 am
by finale00
MrAdults wrote: Maybe try reinstalling the runtime libs? (don't put them in your plugins folder, either, as you should never need to do that) http://www.microsoft.com/downloads/en/d ... laylang=en
I have no idea what kind of horror this could inflict on your system. Hopefully none. Just saying, though.
So after doing some google searches and seeing dozens of people complaining about the same error (side-by-side config error on vista for various libraries) I came across all sorts of links for the runtime packages in each thread. And it seems like a lot of them were different as well.

In the end after installing 3-4 packages this one seems to have worked out

http://www.microsoft.com/downloads/en/d ... laylang=en

So if anyone has trouble with this just go through each package and hope one of them works :|

Re: Señor Casaroja's Noesis

Posted: Wed May 11, 2011 1:41 pm
by szfzafa
Sorry to bother u MrAdults, but i've got a problem, Noesis normally reads GMO well but not this case - Noesis Error-reading GMO models extracted from PSP (i've already made a post here viewtopic.php?f=16&t=6597)
i wonder if the GMO reading algorithm/sourcecode is avaliable? hoping you could help look into this case, thanks~ :P
MrAdults wrote:...

Re: Señor Casaroja's Noesis

Posted: Thu May 12, 2011 11:22 am
by Cloud452
Is there something in particular I have to do so that a model from Bujingai looks like:

http://oasis.xentax.com/images/snap63_l.jpg

and not:

http://imageshack.us/m/24/5518/bujingailau.png or http://imageshack.us/m/17/8572/bujingaigackt.png

Re: Señor Casaroja's Noesis

Posted: Thu May 12, 2011 10:54 pm
by finale00
Cloud452 wrote:Is there something in particular I have to do so that a model from Bujingai looks like:

http://oasis.xentax.com/images/snap63_l.jpg

and not:

http://imageshack.us/m/24/5518/bujingailau.png or http://imageshack.us/m/17/8572/bujingaigackt.png

Try flipping the UV's when you're exporting the model.

Re: Señor Casaroja's Noesis

Posted: Fri May 13, 2011 6:49 am
by Cloud452
finale00 wrote:
Cloud452 wrote:Is there something in particular I have to do so that a model from Bujingai looks like:

http://oasis.xentax.com/images/snap63_l.jpg

and not:

http://imageshack.us/m/24/5518/bujingailau.png or http://imageshack.us/m/17/8572/bujingaigackt.png

Try flipping the UV's when you're exporting the model.
Gave it a go, still an odd mess:

http://img687.imageshack.us/img687/9058/plylaubase.png

(I also have to select the plyBase.bjp file or the model is even more borked when I use "plyLau.bjp": http://img19.imageshack.us/img19/2494/pllaulau.png).

Re: Señor Casaroja's Noesis

Posted: Sat May 14, 2011 7:37 am
by Trishty
I have see Saber from Fate unlimited codes PS2 here
http://oasis.xentax.com/images/snap21_l.jpg
I extract Fate unlimited codes and i have .dff file but cant be view with noesis. How do you make it can be view with noesis?
Fate unlimited codes is new RenderWare .dff right?
But noesis just support old RenderWare .dff, so how to convert new RenderWare .dff to old RenderWare .dff and can be view with noesis?
Thanks!

Sr for my bad eng