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Re: Señor Casaroja's Noesis

Posted: Mon Feb 04, 2013 8:29 am
by Devilot
keep us up to date with your health.

Re: Señor Casaroja's Noesis

Posted: Mon Feb 04, 2013 5:21 pm
by Demonsangel
howfie wrote:Ha ha ha I know the feeling man... I was once told I might have leukemia after I came down with sweating and a fever and took a blood test... only to go through months and months more of testing just to find out it was probably some 'unknown' virus. Sucks when the doctors can't diagnose shit. Just be glad they haven't had you do a bone marrow biopsy just yet :D.
Not our fault you get 'unknown viri' from somewhere!

Re: Señor Casaroja's Noesis

Posted: Mon Feb 04, 2013 5:43 pm
by howfie
Tip for everyone here: don't have sex in the woods.

Re: Señor Casaroja's Noesis

Posted: Mon Feb 04, 2013 11:31 pm
by xPreatorianx
Hopefully this is the right thread.... For some reason whenever I'm viewing models of DOA5 in neosis, I can't get the texture to display. I have no idea why. I'm running Windows 8. It just shows the grey model. Is there anyway to fix this? I tried the DXwebsetup and the jun2010redist. But I'm still having this issue.

Re: Señor Casaroja's Noesis

Posted: Tue Feb 05, 2013 1:46 am
by Murdiaries
Hi everyone,
I'm sending you this message representing Hokuto No Ken fanbase, which is currently working on Shin Hokuto Musou texture mods. We already extracted all models and textures already, being even able to re-import custom ones in .G1T:
http://www.youtube.com/watch?v=d3sCLj24sGs

While models are already being displayed in Noesis, loading up the .G1T texture makes the program crash. As this poses a considerable issue when editing/previewing texture mods, here's a sample model +.G1T data, just in case you'd like to help us out!
http://www.mediafire.com/?vdp7h4tno3vf9zp


Thanks and Regards,

Re: Señor Casaroja's Noesis

Posted: Wed Feb 06, 2013 4:43 pm
by d2rnattakorn
Murdiaries wrote:Hi everyone,
I'm sending you this message representing Hokuto No Ken fanbase, which is currently working on Shin Hokuto Musou texture mods. We already extracted all models and textures already, being even able to re-import custom ones in .G1T:
http://www.youtube.com/watch?v=d3sCLj24sGs

While models are already being displayed in Noesis, loading up the .G1T texture makes the program crash. As this poses a considerable issue when editing/previewing texture mods, here's a sample model +.G1T data, just in case you'd like to help us out!
http://www.mediafire.com/?vdp7h4tno3vf9zp


Thanks and Regards,
Hi Murdiaries...you are awesome!!! :D

I looked at your videos and wow you modded the GAME!
I only able to view the models without the textures in Noesis. Can you please help/tell me how to extract the textures from the .G1T please.
Better yet, can you please tell us how did you mods the vertex and re-import the textures, what are the steps and tools did you use?

Thank you again, I am SO looking forward to mods this game :keke:

Re: Señor Casaroja's Noesis

Posted: Sun Feb 10, 2013 4:18 am
by Arymond
Hi, i see you Fixed the NJCM format you got anim's to play too!

ILLBLEED used this format and it work really well other then the fact that it loads the NMDM's all but it plays all of then as if they are one file? is there a way to load the anims separately? or a wav to seprate the Illbleed NJ's? i'd be glad to send you sample files if you need them :P

the NJ's have the NJCM(s) the PVR's and NMDM's maybe more?

Re: Señor Casaroja's Noesis

Posted: Sun Feb 10, 2013 4:24 am
by MrAdults
You can view the NMDM sequences individually by clicking on them in the data viewer.

Re: Señor Casaroja's Noesis

Posted: Sun Feb 10, 2013 7:01 am
by Arymond
Oh Cool!

Now about this
http://www.mediafire.com/view/?dpwxs7oavdswecd (Picture)
Im not sure if the Model or the anim is playing wrong? How to i Init-pose it? well make it not use Motion files.

Allso Can i Export Single NMDM's (as DAE or MD5anim) other then the Cluster?

Re: Señor Casaroja's Noesis

Posted: Mon Feb 11, 2013 6:22 pm
by MrAdults
Animation quaternions for some of those models needed to be renormalized for some reason. Upgrade to 4.052 to fix the issue.

Click middle-mouse or push F12 to reset the model to its unanimated pose.

COLLADA and md5anim don't support exporting sequence data and just write all frames as a flat sequence. If you really wanted, you could hexedit the NMDM header to something else on the ones you don't want in the exported batch.

Re: Señor Casaroja's Noesis

Posted: Mon Feb 11, 2013 8:42 pm
by Arymond
Yay everything else i was gonna add was fixed too!

Ok, so there are also Extra animations (For the Events) How would i go about loading them?

The AFSs lists them as *.NJM (Ninja Motion?) Btw, But they still have the NMDM Header.

Allso There dose not seem to be a *.NMN (or NJM if you decide to change it) Filter :p

Re: Señor Casaroja's Noesis

Posted: Tue Feb 12, 2013 7:46 pm
by MrAdults
NMDM files can't be loaded without a corresponding NJCM, because NMDM doesn't have any of the node or hierarchy data in it. So you have to pair the NMDM with the right NJCM for Noesis to load it. If it's not on the same file, you can hexedit the right NJCM onto your NMDM list or vice versa.

Re: Señor Casaroja's Noesis

Posted: Wed Feb 13, 2013 4:33 am
by Arymond
oh ok, Uhm the Event Files (and Stage Data) are in CGM Files they have NJTL's in them but when i manually cut them (at each NJTL) they don't load with Textures(Sometimes) or Animate Correctly...

Re: Señor Casaroja's Noesis

Posted: Wed Feb 13, 2013 3:19 pm
by diabolik83
Hi guys, I have a great problem with noesis. It crashes when I try to view a model with g1t file. But this happens only when the file g1t has a great size, such as 4mb. Can you help me?thanks a lot [roll]

Re: Señor Casaroja's Noesis

Posted: Thu Feb 14, 2013 1:00 am
by finale00
How do I take a screenshot of the preview in full screen?
Print screen doesn't seem to capture anything (completely transparent when I paste in paint.NET)

Ok that is still something but...