Code: Select all
-3.73 - Added rpgSetStripEnder/rpgGetStripEnder to specify (or get) the value which ends/resets triangle strips mid-buffer. For most console games this should be set to 0xFFFF, but it can differ per title.
-3.73 - rapi.createProceduralAnim is now available in Python, with a new NoeProceduralAnim object for specifying procedural animation parts. See the commented out example in the Bullet Witch script.
-3.73 - Added a readline method to the NoeBitStream at the request of chrrox.
-3.73 - Exposed and tested loadTexByHandler in Python. Example use:
def proxyLoadRGBA(data, texList):
f = open("c:\\other\\somefile.jpg", "rb")
tex = rapi.loadTexByHandler(f.read(), ".jpg")
f.close()
if tex is not None:
texList.append(tex)
return 1
return 0
-3.73 - Now resetting the bit pointer in the stream container when doing a byte-level seek.
-3.73 - Updated BVH plugin to use the new bone name string limit.
-3.73 - Fixed a bug causing validateListType to sometimes raise its exception in the wrong place.
-3.73 - Added support for ATI1 (BC4) DXT compression. ATI2/BC5 has already been supported for a while.
-3.73 - Added support for Dead Rising 1 360 .tex files.
-3.73 - Fixed MVC3 360 spec maps not being handled correctly.
-3.73 - Added support for 360 DMC4/RE5/LP .tex files. PS3 files are not supported.
-3.73 - Added support for 360 DMC/RE5 .mod files. PS3 files are untested and probably don't work.
-3.73 - Added support for 360 LP/DR1 .mod files. Not well-tested, but works on the files I've tried.
-3.73 - Fixed certain material properties not being obeyed in the preview render with externally-loaded textures.
-3.73 - Fixed a potential crash when loading external textures without extensions on a wide-character path.