I never found the correct skeleton for those models, as I'm pretty sure it's in the motion data or something. If someone figured that out, feel free to send me the specs. I haven't looked at it in months. Possibly years now. I don't know where Surveyor left off either.Ventrue wrote:I'm really sorry, if this has been answered before, but I'd like to know why does Noesis export Ninja Gaiden 2 .gmds without boneweights?
FF7CC is kind of a legacy format that doesn't go through any of the new interfaces, so it's not too surprising to hear about this. I'll try to remember to look at it before the next release. 65535 means the surface must have had no texture. (this is valid in some cases, as many vertex-colored surfaces in FF7CC have no texture or UV's) You can probably safely ignore it, or just make make a white square texture and name it that or something.Cloud452 wrote:Figured it out! For whatever reason it was looking for "ffccdif_63.png.png", the extra file extension tag screwed things up.
Also, for whatever reason it's looking for "ffccdif_65535.png".... but there is no such file with that name. o_O
It was in there for a while, but it only worked with the strip format models, and it was half-assed support so I just disabled it. If anyone figures out the non-strip index format for those models, I'll be happy to finish support for the game and re-enable it. I revisited it myself last week but still could not completely make sense of it. Multiple sources have led me to believe the data is encoded with the PS3 Edge library, though, and if anyone could tell me how it encodes data, I'm pretty sure it would provide the key for MVC3's index data. The other option is if someone cracks the compression on the 360 ver, as I'm pretty sure its models don't use this index format, and they probably just use strip lists exclusively instead.jaden wrote:MrAdults any chance you're gonna add noesis support for marvel vs capcom 3 ??
1) Some day, when I'm not busy with other things and not being lazy. Both of those things rarely happen in conjunction, though.Tosyk wrote:q to MrAdults:
1 - can you implementing support of FBX format (i think most stable and optimal format to storing model/animation data)
2 - can i use noesis in command line "mode" (i want to convert models recursively through the folders)
3 - there is any way to disable left-side tree-menu (i'd love to use noesis like simple viewer, but this menu loading tree for all of my deep-deep thousands folders)
2) The batch processing option is the closest thing to it, located under the tools menu.
3) Not currently. That probably would be good to add at some point, though, I agree. Since the MFC tree view is a slow son of a bitch.
Also regarding FF9: It has been on my list of games to support for a long time now, since as you may have noticed, I have a thing for the FF series. However, I have no idea when I'll get around to actually looking at the data. Probably sometime soonish, but it depends on how things go in my PS2-related ventures.