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Kingdom Hearts Birth By Sleep models

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Falo
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Re: [Request] Kingdom Hearts Birth By Sleep models

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dzre
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by dzre »

Could anyone export the texture from the map where there's only the round platform with Ventus on it and the one where it's half ventus half vanitas?
If someone can do it, thanks in advance! I would do it myself since I have the game and a PSP, but the PSP is kind of borrowed so I can't really put a CFW on it.
Unless there's some other way I can dump the UMD and decrypt the .DAT files? I guess no one is willing to upload the whole .DAT files either.
EDIT: Ah, I guess you can dump the UMD without CFW but that doesn't help much.
Last edited by dzre on Sat Oct 02, 2010 12:07 pm, edited 4 times in total.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ultimaespio »

@Falo
Maybe, have you tried adding materials on it? It might just be the object colour.

Does anyone know how to get rid of that box around the model when you import it?
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ChrisSquareFan »

Falo wrote: @ChrisSquareFan
Is this normal ?
http://www.imagebanana.com/view/cfry83o1/export.jpg
nope, looks like it doesn't work well with 3d studio max :(
i have to ensure that it works at least with maya and max
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ChrisSquareFan »

ChrisSquareFan wrote:
Falo wrote: @ChrisSquareFan
Is this normal ?
http://www.imagebanana.com/view/cfry83o1/export.jpg
nope, looks like it doesn't work well with 3d studio max :(
i have to ensure that it works at least with maya and max
i figured it out, it's about the bind pose. when i import the file into 3ds max the max assumes the binding pose in a wrong way. maya seems to do this in a different way. thanks for the feedback :)
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ultimaespio »

ChrisSquareFan wrote:
ChrisSquareFan wrote:
Falo wrote: @ChrisSquareFan
Is this normal ?
http://www.imagebanana.com/view/cfry83o1/export.jpg
nope, looks like it doesn't work well with 3d studio max :(
i have to ensure that it works at least with maya and max
i figured it out, it's about the bind pose. when i import the file into 3ds max the max assumes the binding pose in a wrong way. maya seems to do this in a different way. thanks for the feedback :)
Oh, I never noticed that problem. I thought he was talking about the green and black thing, ignore me then :P
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Re: [Request] Kingdom Hearts Birth By Sleep models

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dzre
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by dzre »

Soraoscuro wrote:Could you please post the source code for the decrypter? I'm interested in knowing how it works.
I'm not an expert on these things but I think the decrypter uses PSP's built-in encryption functions so you can't really know what it's doing. Otherwise you wouldn't need the PSP for it at all.
I.e. there's probably nothing interesting in the source code of the plugin or whatever is used to decrypt.
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Re: [Request] Kingdom Hearts Birth By Sleep models

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ChrisSquareFan
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ChrisSquareFan »

What was the missing dll? I only got a warning message in 3ds max and a distorted mesh. The textures are not showing at all.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Aurangzeb56 »

ChrisSquareFan wrote:What was the missing dll? I only got a warning message in 3ds max and a distorted mesh. The textures are not showing at all.
well the missing dll error is on page 13 (the last post) and well my model is perfectly fine,just the whole model is like one joint so putting texture in any thing will give the texture to the whole model
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by valvoga »

Have anyone tried extracting cloud and sephiroth kh1 with chrissquarefan fbx exporter ??
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by revelation »

Still have a number of small errors in both KH1 and KH:BBS, but i am making progress. Hopefully i can fix the remaining issues.

ImageImageImageImageImage
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by ultimaespio »

Oh, wow! Looks good. So what are the remaining issues?

@Valvoga, yes.
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Re: [Request] Kingdom Hearts Birth By Sleep models

Post by Aurangzeb56 »

revelation wrote:Still have a number of small errors in both KH1 and KH:BBS, but i am making progress. Hopefully i can fix the remaining issues.

ImageImageImageImageImage
ImageImageImageImageImage
woa your BBS models are so straight and no errors in UV either :D
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