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[XBox 360] Kingdom under Fire : circle of doom - Model files
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
Paste this.blend in folder where are .dat files (data1.dat,.....) and run script.
This create new folders data1,data2... .
This create new folders data1,data2... .
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
Could someone please reupload KUF_Dot36T_exporter?
Please
Please
shadowmoy wrote:here is an exporter i made a long time ago for chrroxx
KUF_Dot36T_exporter
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model f
does anyone have this tool?shadowmoy wrote:here is an exporter i made a long time ago for chrroxx
KUF_Dot36T_exporter
Re: [XBox 360] Kingdom under Fire : circle of doom - Model files
bumping. need this for ninety nine nights and have found absolutely nothing.
I've tried writing my own texture exporter but the format is too confusing (I can't tell if it's packed or just swizzled)
I've tried writing my own texture exporter but the format is too confusing (I can't tell if it's packed or just swizzled)
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model files
The ninety nine nights texture tool is still online.
Also, the textures for this game are slightly different in format from ninety nine nights, but only in one part of the header.
I was able to convert them with the ninety nine nights texture tool by aligning the data in the same way. I have tried that before.
From memory, I believe there was a discrepancy of about 4 bytes in the area where the image size is written.
I also remember that I added 4 bytes of 0x00 to the data that followed because there was also a discrepancy.
I don't have the file anymore, so I can't check, but it can be converted with the N3 tool with a little modification.
Also, the textures for this game are slightly different in format from ninety nine nights, but only in one part of the header.
I was able to convert them with the ninety nine nights texture tool by aligning the data in the same way. I have tried that before.
From memory, I believe there was a discrepancy of about 4 bytes in the area where the image size is written.
I also remember that I added 4 bytes of 0x00 to the data that followed because there was also a discrepancy.
I don't have the file anymore, so I can't check, but it can be converted with the N3 tool with a little modification.
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Re: [XBox 360] Kingdom under Fire : circle of doom - Model files
Dunno if it can help. I remember using this (attachment) autodesk script to get the textures, but you need the xbox 360 SDK. Can't event remember where i got this from but most likely from some thread in here.
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