Page 2 of 2

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Wed Mar 16, 2011 10:09 am
by noazett
many thanks Szkaradek123, you're great!

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Sun Apr 03, 2011 3:21 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Tue Apr 05, 2011 9:26 am
by noazett
The contents of this post was deleted because of possible forum rules violation.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Tue Apr 05, 2011 3:50 pm
by Szkaradek123
Paste this.blend in folder where are .dat files (data1.dat,.....) and run script.
This create new folders data1,data2... .

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Tue Apr 05, 2011 6:12 pm
by noazett
it works fine, thanks again Szkaradek123.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Sun Jan 08, 2012 4:41 am
by sunasiro99s
Could someone please reupload KUF_Dot36T_exporter?
Please :(

shadowmoy wrote:here is an exporter i made a long time ago for chrroxx
KUF_Dot36T_exporter

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Sun Jan 08, 2012 2:51 pm
by noazett
The contents of this post was deleted because of possible forum rules violation.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Sun Jan 08, 2012 3:27 pm
by sunasiro99s
The contents of this post was deleted because of possible forum rules violation.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model f

Posted: Sat Apr 01, 2017 10:06 pm
by Tosyk
shadowmoy wrote:here is an exporter i made a long time ago for chrroxx
KUF_Dot36T_exporter
does anyone have this tool?

Re: [XBox 360] Kingdom under Fire : circle of doom - Model files

Posted: Tue Oct 25, 2022 8:02 am
by masonly
bumping. need this for ninety nine nights and have found absolutely nothing.

I've tried writing my own texture exporter but the format is too confusing (I can't tell if it's packed or just swizzled)

Re: [XBox 360] Kingdom under Fire : circle of doom - Model files

Posted: Tue Oct 25, 2022 8:11 am
by einherjar007
The ninety nine nights texture tool is still online.
Also, the textures for this game are slightly different in format from ninety nine nights, but only in one part of the header.
I was able to convert them with the ninety nine nights texture tool by aligning the data in the same way. I have tried that before.

From memory, I believe there was a discrepancy of about 4 bytes in the area where the image size is written.
I also remember that I added 4 bytes of 0x00 to the data that followed because there was also a discrepancy.
I don't have the file anymore, so I can't check, but it can be converted with the N3 tool with a little modification.

Re: [XBox 360] Kingdom under Fire : circle of doom - Model files

Posted: Tue Oct 25, 2022 9:50 am
by Allanoon
Dunno if it can help. I remember using this (attachment) autodesk script to get the textures, but you need the xbox 360 SDK. Can't event remember where i got this from but most likely from some thread in here.